Ryujinx-GtkSharp/doc/en/GLib/Timeout.xml

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<Type Name="Timeout" FullName="GLib.Timeout">
<TypeSignature Language="C#" Value="public class Timeout" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>glib-sharp</AssemblyName>
<AssemblyPublicKey></AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Allows the installation of Timeout Handlers on the GLib main loop.</summary>
<remarks></remarks>
</Docs>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName="Add">
<MemberSignature Language="C#" Value="public static uint Add (uint interval, GLib.TimeoutHandler hndlr);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="interval" Type="System.UInt32" />
<Parameter Name="hndlr" Type="GLib.TimeoutHandler" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="interval">an object of type <see cref="T:System.UInt32" /></param>
<param name="hndlr">an object of type <see cref="T:GLib.TimeoutHandler" /></param>
<returns>an object of type 'uint'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Timeout ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>an object of type <see cref="T:GLib.Timeout" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>