Ryujinx-GtkSharp/doc/en/GLib/IdleHandler.xml

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<Type Name="IdleHandler" FullName="GLib.IdleHandler">
<TypeSignature Language="C#" Value="public sealed delegate bool IdleHandler ();" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>glib-sharp</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Delegate to invoke during idle time</summary>
<remarks>
<para>
The handler specified by the delegate will be invoked during
the GLib main loop execution. If the handler returns <see langword="true" /> the handler is kept for another round of
Idle execution, if <see langword="false" /> is returned, the
handler is removed.
</para>
</remarks>
</Docs>
<Base>
<BaseTypeName>System.Delegate</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>System.ICloneable</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.Runtime.Serialization.ISerializable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members />
<Parameters></Parameters>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
</Type>