Ryujinx-GtkSharp/doc/en/Gdk/Colormap.xml

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<Type Name="Colormap" FullName="Gdk.Colormap">
<TypeSignature Language="C#" Maintainer="auto" Value="public class Colormap : GLib.Object" />
<AssemblyInfo>
<AssemblyName>gdk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>2.10.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>A structure that contains different colors.</summary>
<remarks>None.</remarks>
</Docs>
<Base>
<BaseTypeName>GLib.Object</BaseTypeName>
</Base>
<Interfaces>
</Interfaces>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Colormap (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="raw">Pointer to the C object.</param>
<remarks>
<para>This is an internal constructor, and should not be used by user code.</para>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Colormap (Gdk.Visual visual, bool allocate);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="visual" Type="Gdk.Visual" />
<Parameter Name="allocate" Type="System.Boolean" />
</Parameters>
<Docs>
<summary>Creates a new colormap for the given visual.</summary>
<param name="visual">A <see cref="T:Gdk.Visual" /></param>
<param name="allocate">if true, the newly created colormap will be a private colormap, and all colors in it will be allocated for the applications use.</param>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="System">
<MemberSignature Language="C#" Value="public static Gdk.Colormap System { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Colormap</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the system's default colormap for the default screen.</summary>
<value>The system's default colormap for the default screen.</value>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="Visual">
<MemberSignature Language="C#" Value="public Gdk.Visual Visual { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Visual</ReturnType>
</ReturnValue>
<Docs>
<summary>Returns the visual for which a given colormap was created.</summary>
<value>The <see cref="Gdk.Visual" /> of the colormap.</value>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="AllocColor">
<MemberSignature Language="C#" Value="public bool AllocColor (ref Gdk.Color color, bool writeable, bool best_match);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="color" Type="Gdk.Color&amp;" RefType="ref" />
<Parameter Name="writeable" Type="System.Boolean" />
<Parameter Name="best_match" Type="System.Boolean" />
</Parameters>
<Docs>
<summary>Allocates a single color from a colormap.</summary>
<param name="color">The color to allocate. On return the pixel field will be filled in if allocation succeeds.</param>
<param name="writeable">If true, the color is allocated writeable (their values can later be changed using <see cref="M:Gdk.Color.Change" />). Writeable colors cannot be shared between applications.</param>
<param name="best_match">If true, GDK will attempt to do matching against existing colors if the color cannot be allocated as requested.</param>
<returns>True if the allocation succeeded.</returns>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="Screen">
<MemberSignature Language="C#" Value="public Gdk.Screen Screen { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Screen</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the screen for which this colormap was created.</summary>
<value>The screen for which this colormap was created.</value>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>GType Property.</summary>
<value>a <see cref="T:GLib.GType" /></value>
<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gdk.Colormap" />.</remarks>
</Docs>
</Member>
<Member MemberName="QueryColor">
<MemberSignature Language="C#" Value="public void QueryColor (ulong pixel, ref Gdk.Color result);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="pixel" Type="System.UInt64" />
<Parameter Name="result" Type="Gdk.Color&amp;" RefType="ref" />
</Parameters>
<Docs>
<summary>Locates the RGB color in the colormap corresponding to the given hardware pixel.</summary>
<param name="pixel">Pixel value in hardware display format.</param>
<param name="result">
<see cref="T:Gdk.Color" /> with red, green, blue fields initialized.</param>
<remarks>Pixel must be a valid pixel in the colormap; it's a programmer error to call his function with a pixel which is not in the colormap. Hardware pixels are normally obtained from <see cref="M:Gdk.Colormap.AllocColors" />, or from a <see cref="T:Gdk.Image" />. (A <see cref="T:Gdk.Image" /> contains image data in hardware format, a <see cref="T:Gdk.Pixbuf" /> contains image data in a canonical 24-bit RGB format.)</remarks>
</Docs>
</Member>
<Member MemberName="FreeColors">
<MemberSignature Language="C#" Value="public void FreeColors (Gdk.Color[] colors, int ncolors);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="colors" Type="Gdk.Color[]" />
<Parameter Name="ncolors" Type="System.Int32" />
</Parameters>
<Docs>
<summary>Frees previously allocated colors.</summary>
<param name="colors">The colors to free.</param>
<param name="ncolors">The number of colors in colors.</param>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="AllocColors">
<MemberSignature Language="C#" Value="public int AllocColors (Gdk.Color[] colors, int ncolors, bool writeable, bool best_match, bool[] success);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="colors" Type="Gdk.Color[]" />
<Parameter Name="ncolors" Type="System.Int32" />
<Parameter Name="writeable" Type="System.Boolean" />
<Parameter Name="best_match" Type="System.Boolean" />
<Parameter Name="success" Type="System.Boolean[]" />
</Parameters>
<Docs>
<summary>Allocates colors from a colormap.</summary>
<param name="colors">The color values to allocate. On return, the pixel values for allocated colors will be filled in.</param>
<param name="ncolors">The number of colors in colors.</param>
<param name="writeable">If true, the colors are allocated writeable (their values can later be changed using <see cref="M:Gdk.Color.Change" />). Writeable colors cannot be shared between applications.</param>
<param name="best_match">If true, GDK will attempt to do matching against existing colors if the colors cannot be allocated as requested.</param>
<param name="success">An array of length ncolors. On return, this indicates whether the corresponding color in colors was sucessfully allocated or not.</param>
<returns>The number of colors that were not successfully allocated.</returns>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Colormap (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="gtype">a <see cref="T:GLib.GType" /></param>
<remarks>This is a constructor used by derivative types of <see cref="T:Gdk.Colormap" /> that would have their own GLib.GType assigned to it. This is not typically used by C# code.</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="SystemSize">
<MemberSignature Language="C#" Value="public static int SystemSize { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:System.Int32" /></value>
<remarks>To be added</remarks>
<since version="Gtk# 2.4" />
</Docs>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="Ref">
<MemberSignature Language="C#" Value="public Gdk.Colormap Ref ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gdk.Colormap</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:Gdk.Colormap" /></returns>
<remarks>To be added</remarks>
<since version="Gtk# 2.4" />
</Docs>
</Member>
<Member MemberName="Unref">
<MemberSignature Language="C#" Value="public void Unref ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
<since version="Gtk# 2.4" />
</Docs>
</Member>
<Member MemberName="Change">
<MemberSignature Language="C#" Value="public void Change (int ncolors);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="ncolors" Type="System.Int32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="ncolors">a <see cref="T:System.Int32" /></param>
<remarks>To be added</remarks>
<since version="Gtk# 2.4" />
</Docs>
</Member>
* generator/StructBase.cs: update field-generation logic a bit * generator/CodeGenerator.cs: add a --glue-includes flag * generator/GenerationInfo.cs: Accept glue_includes value from Main and output it to the glue_filename. * generator/FieldBase.cs (Ignored): handle more ignorable cases. (CheckGlue): New method to figure out what kind of glue we'll need for a field. (GenerateImports): generate appropriate imports per CheckGlue. (GenerateGlue): Generate C glue for accessing a struct field; either a fully-C-based accessor, or a method to just return the field's offset in the struct. (Generate): Use the generated glue to read the field. * generator/PropertyBase.cs (CType): if the field is a single bit, set its type to gboolean. * generator/ObjectGen.cs (Generate): * generator/OpaqueGen.cs (Generate): Call GenFields. * generator/StructField.cs: Use FieldBase's glue-generation code to handle bitfields. [#54489] * generator/ObjectField.cs: Generates accessors for public fields of objects and opaque structs. [#69514] * generator/ClassBase.cs (ClassBase): Parse <fields> nodes and create ObjectField objects. (GenFields): Output field properties (IgnoreMethod): Ignore Get/Set methods that duplicate fields * generator/Makefile.am (sources): update * {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as public. Rename/retype some fields for consistency with earlier hand-coded bindings. * {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can now be autogenerated. * {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now be autogenerated * {gdk,glade,gnome,gtk,pango,vte}/Makefile.am * {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am * {gdk,gnome,gtk,pango}/glue/makefile.win32: Update svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 16:28:55 +02:00
<Member MemberName="Size">
<MemberSignature Language="C#" Value="public int Size { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The size of the <see cref="T:Gdk.Colormap" /></summary>
<value>The size of the <see cref="T:Gdk.Colormap" /></value>
<remarks>
</remarks>
<since version="Gtk# 2.4" />
* generator/StructBase.cs: update field-generation logic a bit * generator/CodeGenerator.cs: add a --glue-includes flag * generator/GenerationInfo.cs: Accept glue_includes value from Main and output it to the glue_filename. * generator/FieldBase.cs (Ignored): handle more ignorable cases. (CheckGlue): New method to figure out what kind of glue we'll need for a field. (GenerateImports): generate appropriate imports per CheckGlue. (GenerateGlue): Generate C glue for accessing a struct field; either a fully-C-based accessor, or a method to just return the field's offset in the struct. (Generate): Use the generated glue to read the field. * generator/PropertyBase.cs (CType): if the field is a single bit, set its type to gboolean. * generator/ObjectGen.cs (Generate): * generator/OpaqueGen.cs (Generate): Call GenFields. * generator/StructField.cs: Use FieldBase's glue-generation code to handle bitfields. [#54489] * generator/ObjectField.cs: Generates accessors for public fields of objects and opaque structs. [#69514] * generator/ClassBase.cs (ClassBase): Parse <fields> nodes and create ObjectField objects. (GenFields): Output field properties (IgnoreMethod): Ignore Get/Set methods that duplicate fields * generator/Makefile.am (sources): update * {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as public. Rename/retype some fields for consistency with earlier hand-coded bindings. * {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can now be autogenerated. * {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now be autogenerated * {gdk,glade,gnome,gtk,pango,vte}/Makefile.am * {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am * {gdk,gnome,gtk,pango}/glue/makefile.win32: Update svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 16:28:55 +02:00
</Docs>
</Member>
</Members>
</Type>