Ryujinx-GtkSharp/doc/en/Gdk/PixbufFrameAction.xml

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<Type Name="PixbufFrameAction" FullName="Gdk.PixbufFrameAction">
<TypeSignature Language="C#" Maintainer="auto" Value="public enum PixbufFrameAction" />
<AssemblyInfo>
<AssemblyName>gdk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>2.12.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Members>
<Member MemberName="Retain">
<MemberSignature Language="C#" Value="Retain" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.PixbufFrameAction</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Dispose">
<MemberSignature Language="C#" Value="Dispose" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.PixbufFrameAction</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Revert">
<MemberSignature Language="C#" Value="Revert" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.PixbufFrameAction</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>
</remarks>
</Docs>
</Member>
</Members>
</Type>