Ryujinx-GtkSharp/sample/GtkDemo/DemoEditableCells.cs

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//
// DemoEditableCells.cs, port of appwindow.c from gtk-demo
//
// Author: Daniel Kornhauser <dkor@alum.mit.edu>
//
// Copyright (C) 2003, Ximian Inc.
/* Tree View/Editable Cells
*
* This demo demonstrates the use of editable cells in a Gtk.TreeView. If
* you are new to the Gtk.TreeView widgets and associates, look into
* the Gtk.ListStore example first.
*
*/
using System;
using System.Collections;
using Gtk;
namespace GtkDemo
{
[Demo ("Editable Cells", "DemoEditableCells.cs", "Tree View")]
public class DemoEditableCells : Gtk.Window
{
private ListStore store;
private TreeView treeView;
private ArrayList articles;
public DemoEditableCells () : base ("Color Selection")
{
this.SetDefaultSize (320, 200);
this.DeleteEvent += new DeleteEventHandler (WindowDelete);
VBox vbox = new VBox (false, 5);
this.Add (vbox);
vbox.PackStart (new Label ("Shopping list (you can edit the cells!)"), false, false, 0);
ScrolledWindow scrolledWindow = new ScrolledWindow (null, null);
scrolledWindow.ShadowType = ShadowType.In;
scrolledWindow.SetPolicy (PolicyType.Automatic, PolicyType.Automatic);
vbox.PackStart (scrolledWindow);
// create tree view
treeView = new TreeView ();
CreateModel ();
treeView.Model = store ;
AddColumns ();
scrolledWindow.Add (treeView);
// some buttons
HBox hbox = new HBox (true, 4);
vbox.PackStart (hbox, false, false, 0);
Button button = new Button ("Add item");
button.Clicked += new EventHandler (AddItem);
hbox.PackStart (button, true, true, 0);
button = new Button ("Remove item");
button.Clicked += new EventHandler (RemoveItem);
hbox.PackStart (button, true, true, 0);
this.ShowAll ();
}
private void AddColumns ()
{
CellRendererText renderer;
renderer = new CellRendererText ();
renderer.Edited += new EditedHandler (NumberCellEdited);
renderer.Editable = true;
// renderer.Data ("column", (int) Column.Number);
treeView.AppendColumn ("Number", renderer,
"text", (int) Column.Number);
// product column
renderer = new CellRendererText ();
renderer.Edited += new EditedHandler (TextCellEdited);
renderer.Editable = true;
// renderer.Data ("column", (int) Column.Product);
treeView.AppendColumn ("Product", renderer ,
"text", (int) Column.Product);
}
private void CreateModel ()
{
// create array
articles = new ArrayList ();
AddItems ();
// create list store
store = new ListStore (typeof (int), typeof (string), typeof (bool));
// add items
foreach (Item item in articles)
store.AppendValues (item.Number, item.Product, item.Editable);
}
private void AddItems ()
{
Item foo;
foo = new Item (3, "bottles of coke", true);
articles.Add (foo);
foo = new Item (5, "packages of noodles", true);
articles.Add (foo);
foo = new Item (2, "packages of chocolate chip cookies", true);
articles.Add (foo);
foo = new Item (1, "can of vanilla ice cream", true);
articles.Add (foo);
foo = new Item (6, "eggs", true);
articles.Add (foo);
}
private void WindowDelete (object o, DeleteEventArgs args)
{
this.Hide ();
this.Destroy ();
args.RetVal = true;
}
private void NumberCellEdited (object o, EditedArgs args)
{
int i;
Item foo;
try
{
i = Convert.ToInt32 (args.Path);
foo = (Item) articles[i];
foo.Number = int.Parse (args.NewText);
}
catch (Exception e)
{
Console.WriteLine (e.ToString ());
return;
}
TreeIter iter;
store.GetIterFromString (out iter, args.Path);
store.SetValue (iter, (int) Column.Number, foo.Number);
}
private void TextCellEdited (object o, EditedArgs args)
{
int i = int.Parse (args.Path);
Item foo = (Item) articles[i];
foo.Product = args.NewText;
TreeIter iter;
store.GetIterFromString (out iter, args.Path);
store.SetValue (iter, (int) Column.Product, foo.Product);
}
private void AddItem (object o, EventArgs args)
{
Item foo = new Item (0, "Description here", true);
articles.Add (foo);
store.AppendValues (foo.Number, foo.Product, foo.Editable);
}
private void RemoveItem (object o, EventArgs args)
{
TreeIter iter;
TreeModel model;
if (treeView.Selection.GetSelected (out model, out iter))
{
int position = int.Parse (store.GetPath (iter).ToString ());
store.Remove (ref iter);
articles.RemoveAt (position);
}
}
}
public enum Column
{
Number,
Product,
Editable,
};
public struct Item
{
public int Number {
get {return NumberItem;}
set {NumberItem = value;}
}
public string Product {
get {return ProductItem;}
set {ProductItem = value;}
}
public bool Editable {
get {return EditableItem;}
set {EditableItem = value;}
}
private int NumberItem;
private string ProductItem;
private bool EditableItem;
public Item (int number, string product, bool editable)
{
NumberItem = number;
ProductItem = product;
EditableItem = editable;
}
}
}