Ryujinx-GtkSharp/glib/SignalArgs.cs

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// GtkSharp.SignalArgs.cs - Signal argument class implementation
//
// Author: Mike Kestner <mkestner@speakeasy.net>
//
// (c) 2001 Mike Kestner
namespace GtkSharp {
using System;
using System.Collections;
/// <summary>
/// SignalArgs Class
/// </summary>
///
/// <remarks>
/// Arguments and return value for signals.
/// </remarks>
public class SignalArgs : EventArgs {
private object _ret;
private object[] _args;
/// <summary>
/// SignalArgs Constructor
/// </summary>
///
/// <remarks>
/// Creates a SignalArgs object with no return value and
/// no arguments.
/// </remarks>
public SignalArgs()
{
_ret = null;
_args = null;
}
/// <summary>
/// SignalArgs Constructor
/// </summary>
///
/// <remarks>
/// Creates a SignalArgs object with a return value and
/// no arguments.
/// </remarks>
public SignalArgs(object retval)
{
_ret = retval;
_args = null;
}
/// <summary>
/// SignalArgs Constructor
/// </summary>
///
/// <remarks>
/// Creates a SignalArgs object with a return value and
/// a list of arguments.
/// </remarks>
public SignalArgs(object retval, object[] args)
{
_ret = retval;
_args = args;
}
/// <summary>
/// Args Property
/// </summary>
///
/// <remarks>
/// A list of arguments.
/// </remarks>
public object[] Args {
get {
return _args;
}
set {
_args = value;
}
}
/// <summary>
/// RetVal Property
/// </summary>
///
/// <remarks>
/// The return value.
/// </remarks>
public object RetVal {
get {
return _ret;
}
set {
_ret = value;
}
}
}
}