Ryujinx-GtkSharp/doc/en/Gtk/VScrollbar.xml

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<Type Name="VScrollbar" FullName="Gtk.VScrollbar">
<TypeSignature Language="C#" Value="public class VScrollbar : Gtk.Scrollbar, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="Duncan Mak" />
<AssemblyInfo>
<AssemblyName>gtk-sharp</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>A vertical scrollbar</summary>
<remarks>
<para>The <see cref="T:Gtk.HScrollbar" /> widget is a widget arranged horizontally creating a scrollbar. See <see cref="T:Gtk.Scrollbar" /> for details on scrollbars. <see cref="T:Gtk.Adjustment" /> pointers may be added to handle the adjustment of the scrollbar or it may be left <see cref="langword:null" /> in which case one will be created for you. See <see cref="T:Gtk.Adjustment" /> for details.
</para>
</remarks>
</Docs>
<Base>
<BaseTypeName>Gtk.Scrollbar</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>Atk.Implementor</InterfaceName>
</Interface>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Disposes the resources associated with the object.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public VScrollbar (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="raw">Pointer to the C object.</param>
<returns>An instance of VScrollbar, wrapping the C object.</returns>
<remarks>
<para>This is an internal constructor, and should not be used by user code.</para>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public VScrollbar (Gtk.Adjustment adjustment);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="adjustment" Type="Gtk.Adjustment" />
</Parameters>
<Docs>
<summary>Creates a new vertical scrollbar.</summary>
<param name="adjustment">The <see cref="T:Gtk.Adjustment" /> to use, or <see cref="langword:null" /> to create a new adjustment.</param>
<returns>The new <see cref="T:Gtk.VScrollbar" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected VScrollbar ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'Gtk.VScrollbar'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static uint GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>The GLib Type for Gtk.VScrollbar</summary>
<returns>The GLib Type for the Gtk.VScrollbar class.</returns>
<remarks />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected VScrollbar (GLib.Type gtype);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="gtype" Type="GLib.Type" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="gtype">GLib type for the type</param>
<returns>Creates a new instance of VScrollbar, using the GLib-provided type</returns>
<remarks>
<para>This is a constructor used by derivative types of <see cref="T:Gtk.VScrollbar" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
</remarks>
</Docs>
</Member>
</Members>
</Type>