Ryujinx-GtkSharp/glib/Signal.cs

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// GLib.Signal.cs - signal marshaling class
//
// Authors: Mike Kestner <mkestner@novell.com>
//
// Copyright (c) 2005 Novell, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of version 2 of the Lesser GNU General
// Public License as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this program; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
namespace GLib {
using System;
using System.Collections;
using System.Runtime.InteropServices;
[Flags]
public enum ConnectFlags {
After = 1 << 0,
Swapped = 1 << 1,
}
[Flags]
internal enum SignalFlags {
RunFirst = 1 << 0,
RunLast = 1 << 1,
RunCleanup = 1 << 2,
NoRecurse = 1 << 3,
Detailed = 1 << 4,
Action = 1 << 5,
NoHooks = 1 << 6
}
[StructLayout (LayoutKind.Sequential)]
internal struct InvocationHint {
public uint signal_id;
public uint detail;
public SignalFlags run_type;
}
public class Signal {
GCHandle gc_handle;
ToggleRef tref;
string name;
uint before_id = UInt32.MaxValue;
uint after_id = UInt32.MaxValue;
Delegate marshaler;
~Signal ()
{
gc_handle.Free ();
}
private Signal (GLib.Object obj, string signal_name, Delegate marshaler)
{
tref = obj.ToggleRef;
name = signal_name;
this.marshaler = marshaler;
gc_handle = GCHandle.Alloc (this, GCHandleType.Weak);
tref.Signals [name] = this;
}
internal void Free ()
{
DisconnectHandler (before_id);
DisconnectHandler (after_id);
before_handler = after_handler = marshaler = null;
gc_handle.Free ();
GC.SuppressFinalize (this);
}
public static Signal Lookup (GLib.Object obj, string name)
{
return Lookup (obj, name, EventHandlerDelegate);
}
public static Signal Lookup (GLib.Object obj, string name, Delegate marshaler)
{
Signal result = obj.ToggleRef.Signals [name] as Signal;
if (result == null)
result = new Signal (obj, name, marshaler);
return result as Signal;
}
Delegate before_handler;
Delegate after_handler;
public Delegate Handler {
get {
InvocationHint hint = (InvocationHint) Marshal.PtrToStructure (g_signal_get_invocation_hint (tref.Handle), typeof (InvocationHint));
if (hint.run_type == SignalFlags.RunFirst)
return before_handler;
else
return after_handler;
}
}
uint Connect (int flags)
{
IntPtr native_name = GLib.Marshaller.StringToPtrGStrdup (name);
uint id = g_signal_connect_data (tref.Handle, native_name, marshaler, (IntPtr) gc_handle, IntPtr.Zero, flags);
GLib.Marshaller.Free (native_name);
return id;
}
public void AddDelegate (Delegate d)
{
if (d.Method.IsDefined (typeof (ConnectBeforeAttribute), false)) {
if (before_handler == null) {
before_handler = d;
before_id = Connect (0);
} else
before_handler = Delegate.Combine (before_handler, d);
} else {
if (after_handler == null) {
after_handler = d;
after_id = Connect (1);
} else
after_handler = Delegate.Combine (after_handler, d);
}
}
public void RemoveDelegate (Delegate d)
{
if (d.Method.IsDefined (typeof (ConnectBeforeAttribute), false)) {
before_handler = Delegate.Remove (before_handler, d);
if (before_handler == null) {
DisconnectHandler (before_id);
before_id = UInt32.MaxValue;
}
} else {
after_handler = Delegate.Remove (after_handler, d);
if (after_handler == null) {
DisconnectHandler (after_id);
after_id = UInt32.MaxValue;
}
}
if (after_id == UInt32.MaxValue && before_id == UInt32.MaxValue)
tref.Signals.Remove (name);
}
void DisconnectHandler (uint handler_id)
{
if (handler_id != UInt32.MaxValue && g_signal_handler_is_connected (tref.Handle, handler_id))
g_signal_handler_disconnect (tref.Handle, handler_id);
}
[CDeclCallback]
delegate void voidObjectDelegate (IntPtr handle, IntPtr gch);
static void voidObjectCallback (IntPtr handle, IntPtr data)
{
try {
if (data == IntPtr.Zero)
return;
GCHandle gch = (GCHandle) data;
if (gch.Target == null)
return;
Signal sig = gch.Target as Signal;
if (sig == null) {
ExceptionManager.RaiseUnhandledException (new Exception ("Unknown signal class GC handle received."), false);
return;
}
EventHandler handler = (EventHandler) sig.Handler;
handler (Object.GetObject (handle), EventArgs.Empty);
} catch (Exception e) {
ExceptionManager.RaiseUnhandledException (e, false);
}
}
static voidObjectDelegate event_handler_delegate;
static voidObjectDelegate EventHandlerDelegate {
get {
if (event_handler_delegate == null)
event_handler_delegate = new voidObjectDelegate (voidObjectCallback);
return event_handler_delegate;
}
}
[DllImport("libgobject-2.0-0.dll")]
static extern uint g_signal_connect_data(IntPtr obj, IntPtr name, Delegate cb, IntPtr gc_handle, IntPtr dummy, int flags);
[DllImport("libgobject-2.0-0.dll")]
static extern IntPtr g_signal_get_invocation_hint (IntPtr instance);
[DllImport("libgobject-2.0-0.dll")]
static extern void g_signal_handler_disconnect (IntPtr instance, uint handler);
[DllImport("libgobject-2.0-0.dll")]
static extern bool g_signal_handler_is_connected (IntPtr instance, uint handler);
}
}