Ryujinx-GtkSharp/doc/en/Vte/VteGlyphFlags.xml

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<Type Name="VteGlyphFlags" FullName="Vte.VteGlyphFlags">
<TypeSignature Language="C#" Value="public enum VteGlyphFlags" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>vte-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>System.IComparable</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IConvertible</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IFormattable</InterfaceName>
</Interface>
</Interfaces>
<Attributes>
<Attribute>
<AttributeName>System.FlagsAttribute</AttributeName>
</Attribute>
</Attributes>
<Members>
<Member MemberName="Bold">
<MemberSignature Language="C#" Value="Bold" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Vte.VteGlyphFlags</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Dim">
<MemberSignature Language="C#" Value="Dim" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Vte.VteGlyphFlags</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Underline">
<MemberSignature Language="C#" Value="Underline" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Vte.VteGlyphFlags</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Underline2">
<MemberSignature Language="C#" Value="Underline2" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Vte.VteGlyphFlags</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Strikethrough">
<MemberSignature Language="C#" Value="Strikethrough" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Vte.VteGlyphFlags</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Boxed">
<MemberSignature Language="C#" Value="Boxed" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Vte.VteGlyphFlags</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="value__">
<MemberSignature Language="C#" Value="value__" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>