Ryujinx-GtkSharp/glib/SignalCallback.cs

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// GtkSharp.SignalCallback.cs - Signal callback base class implementation
//
// Authors: Mike Kestner <mkestner@speakeasy.net>
//
// (c) 2001 Mike Kestner
namespace GtkSharp {
using System;
using System.Collections;
using System.Runtime.InteropServices;
using GLib;
/// <summary>
/// SignalCallback Class
/// </summary>
///
/// <remarks>
/// Base Class for GSignal to C# event marshalling.
/// </remarks>
public abstract class SignalCallback {
// A counter used to produce unique keys for instances.
protected static int _NextKey = 0;
// Hashtable containing refs to all current instances.
protected static Hashtable _Instances = new Hashtable ();
// protected instance members
protected GLib.Object _obj;
protected EventHandler _handler;
protected int _key;
/// <summary>
/// SignalCallback Constructor
/// </summary>
///
/// <remarks>
/// Initializes instance data.
/// </remarks>
public SignalCallback (GLib.Object obj, IntPtr raw,
String name, EventHandler eh)
{
_key = _NextKey++;
_obj = obj;
_handler = eh;
_Instances [_key] = this;
}
// Destructor needed to release references from the instance
// table and unpin the delegate if no refs remain.
~SignalCallback ()
{
_Instances.Remove (_key);
}
}
}