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<Type Name= "StateType" FullName= "Gtk.StateType" >
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<TypeSignature Language= "C#" Maintainer= "Hector Gomez M" Value= "public enum StateType;" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
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<AssemblyCulture > neutral</AssemblyCulture>
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<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > An enumeration used by Style.</summary>
<remarks >
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<para >
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This enumeration is used to indicate the current state of a widget; the state determines how the widget is draw.
</para>
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<para >
This enumeration is also used to identify different colors in a <see cref= "T:Gtk.Style" /> for drawing, so states can be used for subparts of a widget as well as entire widgets.
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</para>
</remarks>
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</Docs>
<Base >
<BaseTypeName > System.Enum</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > System.IComparable</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IConvertible</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IFormattable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "Normal" >
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<MemberSignature Language= "C#" Value= "Normal" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gtk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > State during normal operation.</summary>
<remarks >
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<para >
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State during normal operation.
</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= "Active" >
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<MemberSignature Language= "C#" Value= "Active" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gtk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > State of a currently active widget, such as a depressed button.</summary>
<remarks >
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<para >
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State of a currently active widget, such as a depressed button.
</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= "Prelight" >
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<MemberSignature Language= "C#" Value= "Prelight" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gtk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > State indicating that the mouse pointer is over the widget and the widget will respond to mouse clicks.</summary>
<remarks >
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<para >
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State indicating that the mouse pointer is over the widget and the widget will respond to mouse clicks.
</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= "Selected" >
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<MemberSignature Language= "C#" Value= "Selected" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gtk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > State of a selected item, such the selected row in a list.</summary>
<remarks >
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<para >
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State of a selected item, such the selected row in a list.
</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= "Insensitive" >
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<MemberSignature Language= "C#" Value= "Insensitive" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gtk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > State indicating that the widget is unresponsive to user actions.</summary>
<remarks >
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<para >
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State indicating that the widget is unresponsive to user actions.
</para>
</remarks>
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</Docs>
</Member>
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<Member MemberName= "value__" >
<MemberSignature Language= "C#" Value= "value__" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters >
</Parameters>
<Docs >
<summary > Internal field.</summary>
<remarks > Do not use.</remarks>
</Docs>
</Member>
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</Members>
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</Type>