Ryujinx-GtkSharp/doc/en/Gnome.Vfs/VfsStream.xml

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<Type Name="VfsStream" FullName="Gnome.Vfs.VfsStream">
<TypeSignature Language="C#" Value="public class VfsStream : System.IO.Stream, IDisposable" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>gnome-vfs-sharp</AssemblyName>
<AssemblyPublicKey>[00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 71 EB 6C 55 75 52 9C BF 72 44 F7 A6 EA 05 62 84 F9 EA E0 3B CF F2 CC 13 2C 9C 49 0A B3 09 EA B0 B5 6B CE 44 9D F5 03 D9 C0 A8 1E 52 05 85 CD BE 70 E2 FB 90 43 4B AC 04 FA 62 22 A8 00 98 B7 A1 A7 B3 AF 99 1A 41 23 24 BB 43 25 F6 B8 65 BB 64 EB F6 D1 C2 06 D5 73 2D DF BC 70 A7 38 9E E5 3E 0C 24 6E 32 79 74 1A D0 05 03 E4 98 42 E1 9B F3 7B 19 8B 40 21 26 CB 36 89 C2 EA 64 96 A4 7C B4]</AssemblyPublicKey>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>System.IO.Stream</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members>
<Member MemberName="ReadByte">
<MemberSignature Language="C#" Value="public override int ReadByte ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:System.Int32" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="WriteByte">
<MemberSignature Language="C#" Value="public override void WriteByte (byte value);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="System.Byte" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">a <see cref="T:System.Byte" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Read">
<MemberSignature Language="C#" Value="public override int Read (byte [] buffer, int offset, int count);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="buffer" Type="System.Byte[]" />
<Parameter Name="offset" Type="System.Int32" />
<Parameter Name="count" Type="System.Int32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="buffer">a <see cref="T:System.Byte" /></param>
<param name="offset">a <see cref="T:System.Int32" /></param>
<param name="count">a <see cref="T:System.Int32" /></param>
<returns>a <see cref="T:System.Int32" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="BeginRead">
<MemberSignature Language="C#" Value="public override IAsyncResult BeginRead (byte [] buffer, int offset, int count, AsyncCallback cback, object state);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.IAsyncResult</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="buffer" Type="System.Byte[]" />
<Parameter Name="offset" Type="System.Int32" />
<Parameter Name="count" Type="System.Int32" />
<Parameter Name="cback" Type="System.AsyncCallback" />
<Parameter Name="state" Type="System.Object" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="buffer">a <see cref="T:System.Byte" /></param>
<param name="offset">a <see cref="T:System.Int32" /></param>
<param name="count">a <see cref="T:System.Int32" /></param>
<param name="cback">a <see cref="T:System.AsyncCallback" /></param>
<param name="state">a <see cref="T:System.Object" /></param>
<returns>a <see cref="T:System.IAsyncResult" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="EndRead">
<MemberSignature Language="C#" Value="public override int EndRead (IAsyncResult result);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="result" Type="System.IAsyncResult" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="result">a <see cref="T:System.IAsyncResult" /></param>
<returns>a <see cref="T:System.Int32" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Write">
<MemberSignature Language="C#" Value="public override void Write (byte [] buffer, int offset, int count);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="buffer" Type="System.Byte[]" />
<Parameter Name="offset" Type="System.Int32" />
<Parameter Name="count" Type="System.Int32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="buffer">a <see cref="T:System.Byte" /></param>
<param name="offset">a <see cref="T:System.Int32" /></param>
<param name="count">a <see cref="T:System.Int32" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="BeginWrite">
<MemberSignature Language="C#" Value="public override IAsyncResult BeginWrite (byte [] buffer, int offset, int count, AsyncCallback cback, object state);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.IAsyncResult</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="buffer" Type="System.Byte[]" />
<Parameter Name="offset" Type="System.Int32" />
<Parameter Name="count" Type="System.Int32" />
<Parameter Name="cback" Type="System.AsyncCallback" />
<Parameter Name="state" Type="System.Object" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="buffer">a <see cref="T:System.Byte" /></param>
<param name="offset">a <see cref="T:System.Int32" /></param>
<param name="count">a <see cref="T:System.Int32" /></param>
<param name="cback">a <see cref="T:System.AsyncCallback" /></param>
<param name="state">a <see cref="T:System.Object" /></param>
<returns>a <see cref="T:System.IAsyncResult" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="EndWrite">
<MemberSignature Language="C#" Value="public override void EndWrite (IAsyncResult result);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="result" Type="System.IAsyncResult" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="result">a <see cref="T:System.IAsyncResult" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Seek">
<MemberSignature Language="C#" Value="public override long Seek (long offset, System.IO.SeekOrigin origin);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Int64</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="offset" Type="System.Int64" />
<Parameter Name="origin" Type="System.IO.SeekOrigin" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="offset">a <see cref="T:System.Int64" /></param>
<param name="origin">a <see cref="T:System.Int32" /></param>
<returns>a <see cref="T:System.Int64" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="SetLength">
<MemberSignature Language="C#" Value="public override void SetLength (long length);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="length" Type="System.Int64" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="length">a <see cref="T:System.Int64" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Flush">
<MemberSignature Language="C#" Value="public override void Flush ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Close">
<MemberSignature Language="C#" Value="public override void Close ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public VfsStream (string uri, System.IO.FileMode mode);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="uri" Type="System.String" />
<Parameter Name="mode" Type="System.IO.FileMode" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="uri">a <see cref="T:System.String" /></param>
<param name="mode">a <see cref="T:System.Int32" /></param>
<returns>a <see cref="T:Gnome.Vfs.VfsStream" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public VfsStream (string text_uri, System.IO.FileMode mode, bool async);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="text_uri" Type="System.String" />
<Parameter Name="mode" Type="System.IO.FileMode" />
<Parameter Name="async" Type="System.Boolean" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="text_uri">a <see cref="T:System.String" /></param>
<param name="mode">a <see cref="T:System.Int32" /></param>
<param name="async">a <see cref="T:System.Boolean" /></param>
<returns>a <see cref="T:Gnome.Vfs.VfsStream" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="CanRead">
<MemberSignature Language="C#" Value="public override bool CanRead { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:System.Boolean" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="CanWrite">
<MemberSignature Language="C#" Value="public override bool CanWrite { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:System.Boolean" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="CanSeek">
<MemberSignature Language="C#" Value="public override bool CanSeek { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:System.Boolean" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="IsAsync">
<MemberSignature Language="C#" Value="public virtual bool IsAsync { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:System.Boolean" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Uri">
<MemberSignature Language="C#" Value="public string Uri { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:System.String" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Length">
<MemberSignature Language="C#" Value="public override long Length { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int64</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:System.Int64" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Position">
<MemberSignature Language="C#" Value="public override long Position { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int64</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:System.Int64" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>