Ryujinx-GtkSharp/doc/en/GLib/SignalCallback.xml

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<Type Name="SignalCallback" FullName="GLib.SignalCallback">
<TypeSignature Language="C#" Value="public abstract class SignalCallback" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>glib-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Base Class for GSignal to C# event marshalling.</summary>
<remarks>
</remarks>
</Docs>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName="_NextKey">
<MemberSignature Language="C#" Value="protected static int _NextKey;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="_obj">
<MemberSignature Language="C#" Value="protected GLib.Object _obj;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>GLib.Object</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="_handler">
<MemberSignature Language="C#" Value="protected Delegate _handler;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Delegate</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="_key">
<MemberSignature Language="C#" Value="protected int _key;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="_argstype">
<MemberSignature Language="C#" Value="protected Type _argstype;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Type</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="RemoveDelegate">
<MemberSignature Language="C#" Value="public void RemoveDelegate (Delegate d);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="d" Type="System.Delegate" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="d">an object of type <see cref="T:System.Delegate" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AddDelegate">
<MemberSignature Language="C#" Value="public void AddDelegate (Delegate d);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="d" Type="System.Delegate" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="d">an object of type <see cref="T:System.Delegate" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="protected override void Finalize ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Dispose">
<MemberSignature Language="C#" Value="protected virtual void Dispose (bool disposing);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="disposing" Type="System.Boolean" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="disposing">an object of type <see cref="T:System.Boolean" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Dispose">
<MemberSignature Language="C#" Value="public virtual void Dispose ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="_Instances">
<MemberSignature Language="C#" Value="protected static System.Collections.Hashtable _Instances;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Collections.Hashtable</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected SignalCallback (GLib.Object obj, Delegate eh, Type argstype);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="obj" Type="GLib.Object" />
<Parameter Name="eh" Type="System.Delegate" />
<Parameter Name="argstype" Type="System.Type" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="obj">a <see cref="T:GLib.Object" /></param>
<param name="eh">a <see cref="T:System.Delegate" /></param>
<param name="argstype">a <see cref="T:System.Type" /></param>
<returns>a <see cref="T:GLib.SignalCallback" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="_HandlerID">
<MemberSignature Language="C#" Value="protected uint _HandlerID;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Connect">
<MemberSignature Language="C#" Value="protected void Connect (string name, Delegate cb, int flags);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="name" Type="System.String" />
<Parameter Name="cb" Type="System.Delegate" />
<Parameter Name="flags" Type="System.Int32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="name">a <see cref="T:System.String" /></param>
<param name="cb">a <see cref="T:System.Delegate" /></param>
<param name="flags">a <see cref="T:System.Int32" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Disconnect">
<MemberSignature Language="C#" Value="protected void Disconnect ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>