Ryujinx-GtkSharp/doc/en/GLib/Type.xml

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<Type Name="Type" FullName="GLib.Type">
<TypeSignature Language="C#" Value="public class Type" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>glib-sharp</AssemblyName>
<AssemblyPublicKey></AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>To be added</ThreadSafetyStatement>
<Docs>
<summary>An arbitrary data type similar to a CORBA Any which is used to get and set properties on Objects.</summary>
<remarks></remarks>
</Docs>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Type (uint val);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="val" Type="System.UInt32" />
</Parameters>
<Docs>
<summary>Constructs a new Type from a native GType value.</summary>
<param name="val">an object of type <see cref="T:System.UInt32" /></param>
<returns>an object of type <see cref="T:GLib.Type" /></returns>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName="Value">
<MemberSignature Language="C#" Value="public uint Value { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>The native value of a Type object.</summary>
<returns>an object of type <see cref="T:System.UInt32" /></returns>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName="ToString">
<MemberSignature Language="C#" Value="public override string ToString ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:System.String" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>