Ryujinx-GtkSharp/doc/en/Gnome/PrintUnit.xml

248 lines
8.8 KiB
XML
Raw Normal View History

<Type Name="PrintUnit" FullName="Gnome.PrintUnit">
<TypeSignature Language="C#" Maintainer="auto" Value="public struct PrintUnit" />
<AssemblyInfo>
<AssemblyName>gnome-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>2.8.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Gnome.PrintUnit Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gnome.PrintUnit</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Gnome.PrintUnit New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gnome.PrintUnit</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="raw">a <see cref="T:System.IntPtr" /></param>
<returns>a <see cref="T:Gnome.PrintUnit" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GetList">
<MemberSignature Language="C#" Value="public static GLib.List GetList (uint bases);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>GLib.List</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="bases" Type="System.UInt32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="bases">a <see cref="T:System.UInt32" /></param>
<returns>a <see cref="T:GLib.List" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GetIdentity">
<MemberSignature Language="C#" Value="public static Gnome.PrintUnit GetIdentity (uint Base);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gnome.PrintUnit</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="Base" Type="System.UInt32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="Base">a <see cref="T:System.UInt32" /></param>
<returns>a <see cref="T:Gnome.PrintUnit" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="FreeList">
<MemberSignature Language="C#" Value="public static void FreeList (GLib.List units);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="units" Type="GLib.List" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="units">a <see cref="T:GLib.List" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GetName">
<MemberSignature Language="C#" Value="public string GetName (bool plural, bool abbreviation, int flags);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="plural" Type="System.Boolean" />
<Parameter Name="abbreviation" Type="System.Boolean" />
<Parameter Name="flags" Type="System.Int32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="plural">a <see cref="T:System.Boolean" /></param>
<param name="abbreviation">a <see cref="T:System.Boolean" /></param>
<param name="flags">a <see cref="T:System.Int32" /></param>
<returns>a <see cref="T:System.String" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Default">
<MemberSignature Language="C#" Value="public static Gnome.PrintUnit Default { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gnome.PrintUnit</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:Gnome.PrintUnit" /></value>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GetByAbbreviation">
<MemberSignature Language="C#" Value="public static Gnome.PrintUnit GetByAbbreviation (string abbreviation);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gnome.PrintUnit</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="abbreviation" Type="System.String" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="abbreviation">a <see cref="T:System.String" /></param>
<returns>a <see cref="T:Gnome.PrintUnit" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GetByName">
<MemberSignature Language="C#" Value="public static Gnome.PrintUnit GetByName (string name);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gnome.PrintUnit</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="name" Type="System.String" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="name">a <see cref="T:System.String" /></param>
<returns>a <see cref="T:Gnome.PrintUnit" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>GType Property.</summary>
<value>a <see cref="T:GLib.GType" /></value>
<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gnome.PrintUnit" />.</remarks>
</Docs>
</Member>
<Member MemberName="Version">
* generator/StructBase.cs: update field-generation logic a bit * generator/CodeGenerator.cs: add a --glue-includes flag * generator/GenerationInfo.cs: Accept glue_includes value from Main and output it to the glue_filename. * generator/FieldBase.cs (Ignored): handle more ignorable cases. (CheckGlue): New method to figure out what kind of glue we'll need for a field. (GenerateImports): generate appropriate imports per CheckGlue. (GenerateGlue): Generate C glue for accessing a struct field; either a fully-C-based accessor, or a method to just return the field's offset in the struct. (Generate): Use the generated glue to read the field. * generator/PropertyBase.cs (CType): if the field is a single bit, set its type to gboolean. * generator/ObjectGen.cs (Generate): * generator/OpaqueGen.cs (Generate): Call GenFields. * generator/StructField.cs: Use FieldBase's glue-generation code to handle bitfields. [#54489] * generator/ObjectField.cs: Generates accessors for public fields of objects and opaque structs. [#69514] * generator/ClassBase.cs (ClassBase): Parse <fields> nodes and create ObjectField objects. (GenFields): Output field properties (IgnoreMethod): Ignore Get/Set methods that duplicate fields * generator/Makefile.am (sources): update * {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as public. Rename/retype some fields for consistency with earlier hand-coded bindings. * {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can now be autogenerated. * {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now be autogenerated * {gdk,glade,gnome,gtk,pango,vte}/Makefile.am * {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am * {gdk,gnome,gtk,pango}/glue/makefile.win32: Update svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 16:28:55 +02:00
<MemberSignature Language="C#" Value="public uint Version { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
* generator/StructBase.cs: update field-generation logic a bit * generator/CodeGenerator.cs: add a --glue-includes flag * generator/GenerationInfo.cs: Accept glue_includes value from Main and output it to the glue_filename. * generator/FieldBase.cs (Ignored): handle more ignorable cases. (CheckGlue): New method to figure out what kind of glue we'll need for a field. (GenerateImports): generate appropriate imports per CheckGlue. (GenerateGlue): Generate C glue for accessing a struct field; either a fully-C-based accessor, or a method to just return the field's offset in the struct. (Generate): Use the generated glue to read the field. * generator/PropertyBase.cs (CType): if the field is a single bit, set its type to gboolean. * generator/ObjectGen.cs (Generate): * generator/OpaqueGen.cs (Generate): Call GenFields. * generator/StructField.cs: Use FieldBase's glue-generation code to handle bitfields. [#54489] * generator/ObjectField.cs: Generates accessors for public fields of objects and opaque structs. [#69514] * generator/ClassBase.cs (ClassBase): Parse <fields> nodes and create ObjectField objects. (GenFields): Output field properties (IgnoreMethod): Ignore Get/Set methods that duplicate fields * generator/Makefile.am (sources): update * {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as public. Rename/retype some fields for consistency with earlier hand-coded bindings. * {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can now be autogenerated. * {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now be autogenerated * {gdk,glade,gnome,gtk,pango,vte}/Makefile.am * {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am * {gdk,gnome,gtk,pango}/glue/makefile.win32: Update svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 16:28:55 +02:00
<Parameters />
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:System.UInt32" /></value>
<remarks>To be added</remarks>
<since version="Gtk# 2.4" />
</Docs>
</Member>
<Member MemberName="Base">
* generator/StructBase.cs: update field-generation logic a bit * generator/CodeGenerator.cs: add a --glue-includes flag * generator/GenerationInfo.cs: Accept glue_includes value from Main and output it to the glue_filename. * generator/FieldBase.cs (Ignored): handle more ignorable cases. (CheckGlue): New method to figure out what kind of glue we'll need for a field. (GenerateImports): generate appropriate imports per CheckGlue. (GenerateGlue): Generate C glue for accessing a struct field; either a fully-C-based accessor, or a method to just return the field's offset in the struct. (Generate): Use the generated glue to read the field. * generator/PropertyBase.cs (CType): if the field is a single bit, set its type to gboolean. * generator/ObjectGen.cs (Generate): * generator/OpaqueGen.cs (Generate): Call GenFields. * generator/StructField.cs: Use FieldBase's glue-generation code to handle bitfields. [#54489] * generator/ObjectField.cs: Generates accessors for public fields of objects and opaque structs. [#69514] * generator/ClassBase.cs (ClassBase): Parse <fields> nodes and create ObjectField objects. (GenFields): Output field properties (IgnoreMethod): Ignore Get/Set methods that duplicate fields * generator/Makefile.am (sources): update * {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as public. Rename/retype some fields for consistency with earlier hand-coded bindings. * {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can now be autogenerated. * {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now be autogenerated * {gdk,glade,gnome,gtk,pango,vte}/Makefile.am * {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am * {gdk,gnome,gtk,pango}/glue/makefile.win32: Update svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 16:28:55 +02:00
<MemberSignature Language="C#" Value="public uint Base { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
* generator/StructBase.cs: update field-generation logic a bit * generator/CodeGenerator.cs: add a --glue-includes flag * generator/GenerationInfo.cs: Accept glue_includes value from Main and output it to the glue_filename. * generator/FieldBase.cs (Ignored): handle more ignorable cases. (CheckGlue): New method to figure out what kind of glue we'll need for a field. (GenerateImports): generate appropriate imports per CheckGlue. (GenerateGlue): Generate C glue for accessing a struct field; either a fully-C-based accessor, or a method to just return the field's offset in the struct. (Generate): Use the generated glue to read the field. * generator/PropertyBase.cs (CType): if the field is a single bit, set its type to gboolean. * generator/ObjectGen.cs (Generate): * generator/OpaqueGen.cs (Generate): Call GenFields. * generator/StructField.cs: Use FieldBase's glue-generation code to handle bitfields. [#54489] * generator/ObjectField.cs: Generates accessors for public fields of objects and opaque structs. [#69514] * generator/ClassBase.cs (ClassBase): Parse <fields> nodes and create ObjectField objects. (GenFields): Output field properties (IgnoreMethod): Ignore Get/Set methods that duplicate fields * generator/Makefile.am (sources): update * {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as public. Rename/retype some fields for consistency with earlier hand-coded bindings. * {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can now be autogenerated. * {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now be autogenerated * {gdk,glade,gnome,gtk,pango,vte}/Makefile.am * {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am * {gdk,gnome,gtk,pango}/glue/makefile.win32: Update svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 16:28:55 +02:00
<Parameters />
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:System.UInt32" /></value>
<remarks>To be added</remarks>
<since version="Gtk# 2.4" />
</Docs>
</Member>
<Member MemberName="Unittobase">
<MemberSignature Language="C#" Value="public double Unittobase;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="op_Explicit">
<MemberSignature Language="C#" Value="public static GLib.Value op_Explicit (Gnome.PrintUnit boxed);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>GLib.Value</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="boxed" Type="Gnome.PrintUnit" />
</Parameters>
<Docs>
<param name="boxed">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="op_Explicit">
<MemberSignature Language="C#" Value="public static Gnome.PrintUnit op_Explicit (GLib.Value val);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gnome.PrintUnit</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="val" Type="GLib.Value" />
</Parameters>
<Docs>
<param name="val">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>