Ryujinx-GtkSharp/doc/en/GConf/ChangeSet.xml

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<Type Name="ChangeSet" FullName="GConf.ChangeSet">
<TypeSignature Language="C#" Maintainer="auto" Value="public class ChangeSet : GConf.ClientBase, System.IDisposable" />
<AssemblyInfo>
<AssemblyName>gconf-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the &lt;link location="node:gtk-sharp/programming/threads"&gt;Gtk# Thread Programming&lt;/link&gt; for details.</ThreadSafetyStatement>
<Docs>
<summary>A ChangeSet is a set of changes to the GConf database that can be commited and reversed easily.</summary>
<remarks>The changes can be both set and unset operations. Currently the ChangeSet operations are not atomic, and not specially optimized for. However, it is suitable for use, for instance, preferences dialogs.</remarks>
</Docs>
<Base>
<BaseTypeName>GConf.ClientBase</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Members>
<Member MemberName="Dispose">
<MemberSignature Language="C#" Value="public void Dispose ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Disposes the resources associated with the object</summary>
<remarks>Called by Finalize</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ChangeSet ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>Initializes a new ChangeSet object</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="protected override void Finalize ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Disposes the resources associated with the object.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Get">
<MemberSignature Language="C#" Value="public override object Get (string key);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Object</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="key" Type="System.String" />
</Parameters>
<Docs>
<summary>Gets the value stored in the changeset under key <paramref name="key" />.</summary>
<param name="key">a <see cref="T:System.String" /></param>
<returns>a <see cref="T:System.Object" /></returns>
<remarks></remarks>
</Docs>
</Member>
</Members>
</Type>