Ryujinx-GtkSharp/doc/en/Gtk/VButtonBox.xml

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<Type Name="VButtonBox" FullName="Gtk.VButtonBox" mono-doc-maintainer="Lee Mallabone">
<TypeSignature Language="C#" Value="public class VButtonBox : Gtk.ButtonBox, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>gtk-sharp</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>VButtonBox is not a thread-safe object</ThreadSafetyStatement>
<Docs>
<summary>A button box should be used to provide a consistent layout of buttons throughout your application. This box provides a way of</summary>
<remarks><para>The layout of buttons in this type of box is determined by the box's <see cref="T:Gtk.ButtonBoxStyle"/>.</para>
<para>Methods for manipulating button boxes are provided in the super classes, <see cref="T:Gtk.ButtonBox"/> and <see cref="T:Gtk.Box"/>.</para></remarks>
</Docs>
<Base>
<BaseTypeName>Gtk.ButtonBox</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>Atk.Implementor</InterfaceName>
</Interface>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Destroy and free all resources used by this widget</summary>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected VButtonBox (uint gtype);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="gtype" Type="System.UInt32" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="gtype"></param>
<returns></returns>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public VButtonBox (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Used for language bindings only.</summary>
<param name="raw">A pointer to a GtkVButtonBox, as returned by the Gtk+ C API.</param>
<returns>A C# Gtk.VButtonBox that wraps the <paramref name="raw"/> parameter.</returns>
<remarks><para>If you don't already know that you need this constructor, it should not be used.</para></remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public VButtonBox ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>The normal way to construct a vertical button box</summary>
<returns>A new VBox</returns>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static uint GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>Get the type of this object, as registered with the GLib object system.</summary>
<returns>A number that uniquely identifies this type in the GLib object system.</returns>
<remarks><para>Mostly for internal use.</para></remarks>
</Docs>
</Member>
</Members>
</Type>