Ryujinx-GtkSharp/doc/en/Gtk/HBox.xml

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<Type Name="HBox" FullName="Gtk.HBox">
<TypeSignature Language="C#" Value="public class HBox : Gtk.Box, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="Lee Mallabone" />
<AssemblyInfo>
<AssemblyName>gtk-sharp</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>An HBox is a specific type of <see cref="T:Gtk.Container" /> for packing widgets horizontally.</summary>
<remarks>
<para>Other ways of laying out widgets include using a vertical box, (see <see cref="T:Gtk.VBox" />), a table, (see <see cref="T:Gtk.Table" />), button boxes, etc.</para>
<para>
Useful methods for manipulating boxes can be found in the superclass for HBox, <see cref="T:Gtk.Box" />.
</para>
</remarks>
</Docs>
<Base>
<BaseTypeName>Gtk.Box</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>Atk.Implementor</InterfaceName>
</Interface>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Disposes the resources associated with the object.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public HBox (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="raw">Pointer to the C object.</param>
<returns>An instance of HBox, wrapping the C object.</returns>
<remarks>
<para>This is an internal constructor, and should not be used by user code.</para>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public HBox (bool homogeneous, int spacing);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="homogeneous" Type="System.Boolean" />
<Parameter Name="spacing" Type="System.Int32" />
</Parameters>
<Docs>
<summary>The main way to create a new HBox.</summary>
<param name="homogeneous">If <see langword="true" />, all widgets in the box are forced to be equally sized.</param>
<param name="spacing">The number of pixels to place between each widget in the box.</param>
<returns>
<para>A new HBox</para>
</returns>
<remarks />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected HBox ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>Internal constructor, should not be used.</summary>
<returns />
<remarks />
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static uint GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>The <see cref="T:GLib.Type"/> for <see cref="T:Gtk.HBox"/></summary>
<returns>The <see cref="T:GLib.Type"/> for the <see cref="T:Gtk.HBox"/> class.</returns>
<remarks />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected HBox (GLib.Type gtype);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="gtype" Type="GLib.Type" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="gtype">GLib type for the type</param>
<returns>Creates a new instance of HBox, using the GLib-provided type</returns>
<remarks>
<para>This is a constructor used by derivative types of <see cref="T:Gtk.HBox" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
</remarks>
</Docs>
</Member>
</Members>
</Type>