Ryujinx-GtkSharp/doc/en/GLib/MainContext.xml

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<Type Name="MainContext" FullName="GLib.MainContext">
<TypeSignature Language="C#" Value="public class MainContext" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>glib-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>Manages events in the main context.</summary>
<remarks />
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public MainContext ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>Create a new <see cref="T:GLib.MainContext" /> instance.</summary>
<remarks>This is the default constructor for <see cref="T:GLib.MainContext" />.</remarks>
</Docs>
</Member>
<Member MemberName="Depth">
<MemberSignature Language="C#" Value="public static int Depth { get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>Nesting level of the currently executing main loop.</summary>
<value>A count of main loop levels.</value>
<remarks />
</Docs>
</Member>
<Member MemberName="Iteration">
<MemberSignature Language="C#" Value="public static bool Iteration ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Runs a single iteration for the given main loop.</summary>
<returns>an object of type <see cref="T:System.Boolean" /></returns>
<remarks>This is a convenience overload for <see cref="M:GLib.MainContext.Iteration(System.Boolean)" /> with <see langword="false" /> passed in.</remarks>
</Docs>
</Member>
<Member MemberName="Iteration">
<MemberSignature Language="C#" Value="public static bool Iteration (bool MayBlock);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="MayBlock" Type="System.Boolean" />
</Parameters>
<Docs>
<param name="MayBlock">an object of type <see cref="T:System.Boolean" /></param>
<summary>Runs a single iteration for the given main loop.</summary>
<returns>an object of type <see cref="T:System.Boolean" /></returns>
<remarks>This involves checking to see if any event sources are ready to be processed, then if no events sources are ready and <paramref name="may_block" /> is <see langword="true" />, waiting for a source to become ready, then dispatching the highest priority events sources that are ready. Note that even when <paramref name="may_block" /> is <see langword="true" />, it is still possible for g_main_context_iteration() to return <see langword="false" />, since the the wait may be interrupted for other reasons than an event source becoming ready.</remarks>
</Docs>
</Member>
<Member MemberName="Pending">
<MemberSignature Language="C#" Value="public static bool Pending ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Checks if any sources have pending events for the given context.</summary>
<returns>an object of type <see cref="T:System.Boolean" /></returns>
<remarks />
</Docs>
</Member>
</Members>
</Type>