Ryujinx-GtkSharp/doc/en/Gnome/SaveYourselfArgs.xml

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<Type Name="SaveYourselfArgs" FullName="Gnome.SaveYourselfArgs">
<TypeSignature Language="C#" Value="public class SaveYourselfArgs : GLib.SignalArgs" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>gnome-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Event data.</summary>
<remarks>
<para>The <see cref="M:Gnome.Client.SaveYourself" /> event invokes <see cref="T:Gnome.SaveYourselfHandler" /> delegates which pass event data via this class.</para>
</remarks>
</Docs>
<Base>
<BaseTypeName>GLib.SignalArgs</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SaveYourselfArgs ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>Public Constructor.</summary>
<returns>A new <see cref="T:Gnome.SaveYourselfArgs" />.</returns>
<remarks>Create a new <see cref="T:Gnome.SaveYourselfArgs" /> instance with this constructor if you need to invoke a <see cref="T:Gnome.SaveYourselfHandler" /> delegate.</remarks>
</Docs>
</Member>
<Member MemberName="Fast">
<MemberSignature Language="C#" Value="public bool Fast { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'bool'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="InteractStyle">
<MemberSignature Language="C#" Value="public Gnome.InteractStyle InteractStyle { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gnome.InteractStyle</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'Gnome.InteractStyle'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Shutdown">
<MemberSignature Language="C#" Value="public bool Shutdown { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'bool'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="SaveStyle">
<MemberSignature Language="C#" Value="public Gnome.SaveStyle SaveStyle { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gnome.SaveStyle</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'Gnome.SaveStyle'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Phase">
<MemberSignature Language="C#" Value="public int Phase { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'int'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>