Ryujinx-GtkSharp/generator/EnumGen.cs

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// GtkSharp.Generation.EnumGen.cs - The Enumeration Generatable.
//
// Author: Mike Kestner <mkestner@speakeasy.net>
//
// (c) 2001 Mike Kestner
namespace GtkSharp.Generation {
using System;
using System.IO;
using System.Xml;
public class EnumGen : GenBase, IGeneratable {
public EnumGen (String ns, XmlElement elem) : base (ns, elem) {}
public String MarshalType {
get
{
return "int";
}
}
public String CallByName (String var_name)
{
return "(int) " + var_name;
}
public String FromNative(String var)
{
return "(" + QualifiedName + ")" + var;
}
public void Generate ()
{
StreamWriter sw = CreateWriter ();
if (Elem.GetAttribute("type") == "flags") {
sw.WriteLine ("\tusing System;");
sw.WriteLine ();
sw.WriteLine ("\t[Flags]");
}
sw.WriteLine ("\tpublic enum " + Name + " {");
sw.WriteLine ();
foreach (XmlNode node in Elem.ChildNodes) {
if (node.Name != "member") {
continue;
}
XmlElement member = (XmlElement) node;
sw.Write ("\t\t" + member.GetAttribute("name"));
if (member.HasAttribute("value")) {
sw.WriteLine (" = " + member.GetAttribute("value") + ",");
} else {
sw.WriteLine (",");
}
}
sw.WriteLine ("\t}");
CloseWriter (sw);
Statistics.EnumCount++;
}
}
}