Ryujinx-GtkSharp/glib/Idle.cs

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// GLib.Idle.cs - Idle class implementation
//
// Author: Mike Kestner <mkestner@speakeasy.net>
// Rachel Hestilow <hestilow@ximian.com>
//
// (c) 2002 Mike Kestner, Rachel Hestilow
namespace GLib {
using System;
using System.Runtime.InteropServices;
/// <summary>
/// IdleHandler Delegate
/// </summary>
///
/// <remarks>
/// Delegate used for idle handlerss in the GLib main loop. Return
/// true to restart the idle. Returning false clears the
/// idle.
/// </remarks>
public delegate bool IdleHandler ();
/// <summary>
/// Idle Class
/// </summary>
///
/// <remarks>
/// Allows the installation of Idle Handlers on the GLib main
/// loop.
/// </remarks>
public class Idle {
private Idle ()
{
}
[DllImport("libglib-2.0-0.dll")]
static extern uint g_idle_add (IdleHandler d, IntPtr data);
public static uint Add (IdleHandler hndlr)
{
return g_idle_add (hndlr, IntPtr.Zero);
}
[DllImport("libglib-2.0-0.dll")]
static extern bool g_source_remove_by_funcs_user_data (IdleHandler d, IntPtr data);
public static bool Remove (IdleHandler hndlr)
{
return g_source_remove_by_funcs_user_data (hndlr, IntPtr.Zero);
}
}
}