Added menus and buttons. Made it prettier. Moved the constructor stuff

into BoardPiece constructor.

svn path=/trunk/gtk-sharp/; revision=6496
This commit is contained in:
Duncan Mak 2002-08-07 08:05:34 +00:00
parent 54dfc5bc93
commit 643b79481d

View File

@ -9,36 +9,40 @@ using GtkSharp;
public class Fifteen
{
const int PIECE_SIZE = 50;
const int SCRAMBLE_MOVES = 256;
static Window window = null;
static Canvas canvas = null;
static BoardPiece [] board;
static bool debug = false;
static void Main (string [] args)
{
if (args.Length > 0 && args [0] == "debug")
debug = true;
BoardPiece.Debug = true;
Program fifteen = new Program ("Fifteen", "0.1", Modules.UI, args);
Application.Init ();
window = new Window ("Fifteen #");
VBox box = new VBox (false, 0);
window.Add (box);
window.DefaultSize = new Size (300, 300);
VBox vbox = new VBox (false, 4);
vbox.BorderWidth = 4;
window.DefaultSize = new Size (300, 300);
window.Add (vbox);
MenuBar menu = Create_Menu ();
box.PackStart (menu, false, false, 0);
box.PackStart (vbox, false, false, 0);
window.DeleteEvent += new DeleteEventHandler (Window_Delete);
Alignment alignment = new Alignment (0.5f, 0.5f, 0.0f, 0.0f);
vbox.PackStart (alignment, true, true, 0);
vbox.PackStart (alignment, true, true, 4);
Frame frame = new Frame (null);
frame.ShadowType = ShadowType.In;
alignment.Add (frame);
canvas = new Canvas ();
canvas.SetSizeRequest (PIECE_SIZE * 4 + 1, PIECE_SIZE * 4 + 1);
canvas.SetScrollRegion (0, 0, PIECE_SIZE * 4 + 1, PIECE_SIZE * 4 + 1);
canvas.SetSizeRequest (BoardPiece.PIECE_SIZE * 4 + 1, BoardPiece.PIECE_SIZE * 4 + 1);
canvas.SetScrollRegion (0, 0, BoardPiece.PIECE_SIZE * 4 + 1, BoardPiece.PIECE_SIZE * 4 + 1);
frame.Add (canvas);
board = new BoardPiece [16];
@ -46,41 +50,169 @@ public class Fifteen
for (int i = 0; i < 15; i ++) {
int y = i /4;
int x = i % 4;
board [i] = new BoardPiece (canvas.Root ());
board [i].X = (x * PIECE_SIZE);
board [i].Y = (y * PIECE_SIZE);
CanvasRect rect = new CanvasRect (board [i]);
rect.X1 = 0.0;
rect.Y2 = 0.0;
rect.X2 = PIECE_SIZE;
rect.Y2 = PIECE_SIZE;
rect.FillColor = Get_Color (i);
rect.OutlineColor = "black";
rect.WidthPixels = 0;
CanvasText text = new CanvasText (board [i]);
text.Text = (i + 1).ToString ();
text.X = PIECE_SIZE / 2.0;
text.Y = PIECE_SIZE / 2.0;
text.Font = "Sans Bold 24";
text.Anchor = AnchorType.Center;
text.FillColor = "black";
board [i].Number = i;
board [i].Position = i;
board [i].Text = text;
board [i].CanvasEvent += new CanvasEventHandler (Piece_Event);
board [i] = new BoardPiece (canvas.Root (), board, x, y, i);
}
// Scramble button here.
Button button = new Button ("Scamble");
vbox.PackStart (button, false, false, 0);
button.Clicked += new EventHandler (Scramble);
box.PackStart (new HSeparator (), false, false, 0);
HBox hbox = new HBox (false, 4);
box.PackStart (hbox, true, false, 4);
hbox.Direction = TextDirection.Rtl;
// Close button
Button close = new Button ("_Close");
close.BorderWidth = 8;
close.Clicked += new EventHandler (Quit);
hbox.PackStart (close, true, true, 4);
// Scramble button here.
Button scramble = new Button ("_Scramble");
scramble.BorderWidth = 8;
scramble.Clicked += new EventHandler (Scramble);
scramble.CanDefault = true;
hbox.PackStart (scramble, true, true, 4);
scramble.GrabDefault ();
window.ShowAll ();
Application.Run ();
fifteen.Run ();
}
static void Quit (object o, EventArgs args)
{
Application.Quit ();
}
static Gtk.MenuBar Create_Menu ()
{
MenuBar mb = new MenuBar ();
Menu file_menu = new Menu ();
ImageMenuItem scramble_item = new ImageMenuItem ("_Scramble");
scramble_item.Image = new Gtk.Image (Stock.Refresh, IconSize.Menu);
scramble_item.Activated += new EventHandler (Scramble);
ImageMenuItem quit_item = new ImageMenuItem ("Quit");
quit_item.Image = new Gtk.Image (Stock.Quit, IconSize.Menu);
quit_item.Activated += new EventHandler (Quit);
file_menu.Append (scramble_item);
file_menu.Append (new SeparatorMenuItem ());
file_menu.Append (quit_item);
MenuItem file_item = new MenuItem ("_File");
file_item.Submenu = file_menu;
mb.Append (file_item);
Menu help_menu = new Menu ();
MenuItem help_item = new MenuItem ("_Help");
help_item.Submenu = help_menu;
ImageMenuItem about = new ImageMenuItem (Gnome.Stock.About, new AccelGroup ());
about.Activated += new EventHandler (About_Box);
help_menu.Append (about);
mb.Append (help_item);
return mb;
}
static void About_Box (object o, EventArgs args)
{
string [] authors = new string [] {
"Duncan Mak (duncan@ximian.com)",
};
string [] documenters = new string [] {};
string translaters = null;
Gnome.About about = new Gnome.About ("Fifteen #", "0.1",
"Copyright (C) 2002, Ximian Inc.",
"A C# port of Fifteen, a gnomecanvas demo",
authors, documenters, translaters,
new Gdk.Pixbuf ());
about.Show ();
}
static void Scramble (object o, EventArgs args)
{
Random rand = new Random ();
int blank;
int position;
// find blank spot
for (position = 0; position < 16; position ++)
if (board [position] == null)
break;
for (int i = 0; i < SCRAMBLE_MOVES; i++) {
retry:
int dir = rand.Next (4);
int x = 0, y = 0;
if ((dir == 0) && (position > 3)) // up
y = -1;
else if ((dir == 1) && (position < 12)) // down
y = 1;
else if ((dir == 2) && ((position % 4) != 0)) // left
x = -1;
else if ((dir == 3) && ((position % 4) != 3)) // right
x = 1;
else
goto retry;
int old_position = position + y * 4 + x;
board [position] = board [old_position];
board [position].Position = position;
board [old_position] = null;
board [position].Move (-x * BoardPiece.PIECE_SIZE, -y * BoardPiece.PIECE_SIZE);
canvas.UpdateNow ();
position = old_position;
}
}
static void Window_Delete (object o, DeleteEventArgs args)
{
Application.Quit ();
args.RetVal = true;
}
}
public class BoardPiece : Gnome.CanvasGroup
{
public static int PIECE_SIZE = 50;
public int Number;
public int Position;
public CanvasText Text;
public BoardPiece [] Board;
public static bool Debug = false;
public BoardPiece (CanvasGroup group, BoardPiece [] board, int x, int y, int i)
: base (group, CanvasGroup.Type)
{
this.X = (x * PIECE_SIZE);
this.Y = (y * PIECE_SIZE);
this.Board = board;
this.Number = i;
this.Position = i;
CanvasRect rect = new CanvasRect (this);
rect.X1 = 0.0;
rect.Y2 = 0.0;
rect.X2 = PIECE_SIZE;
rect.Y2 = PIECE_SIZE;
rect.FillColor = Get_Color (i);
rect.OutlineColor = "black";
rect.WidthPixels = 0;
CanvasText text = new CanvasText (this);
text.Text = (i + 1).ToString ();
text.X = PIECE_SIZE / 2.0;
text.Y = PIECE_SIZE / 2.0;
text.Font = "Sans Bold 24";
text.Anchor = AnchorType.Center;
text.FillColor = "black";
this.Text = text;
this.CanvasEvent += new CanvasEventHandler (Piece_Event);
}
static string Get_Color (int piece)
@ -117,19 +249,19 @@ public class Fifteen
bool toMove = true;
if ((y > 0) && (board [(y - 1) * 4 + x] == null)) {
if ((y > 0) && (piece.Board [(y - 1) * 4 + x] == null)) {
dx = 0.0;
dy = -1.0;
y --;
} else if ((y < 3) && (board [(y + 1) * 4 + x] == null)) {
} else if ((y < 3) && (piece.Board [(y + 1) * 4 + x] == null)) {
dx = 0.0;
dy = 1.0;
y ++;
} else if ((x > 0) && (board [y * 4 + x - 1] == null)) {
} else if ((x > 0) && (piece.Board [y * 4 + x - 1] == null)) {
dx = -1.0;
dy = 0.0;
x --;
} else if ((x < 3) && (board [y * 4 + x + 1] == null)) {
} else if ((x < 3) && (piece.Board [y * 4 + x + 1] == null)) {
dx = 1.0;
dy = 0.0;
x ++;
@ -139,8 +271,8 @@ public class Fifteen
if (toMove) {
int new_position = y * 4 + x;
Print_Position ("to", new_position, false);
board [piece.Position] = null;
board [new_position] = piece;
piece.Board [piece.Position] = null;
piece.Board [new_position] = piece;
piece.Position = new_position;
piece.Move (dx * PIECE_SIZE, dy * PIECE_SIZE);
} else
@ -157,7 +289,7 @@ public class Fifteen
static void Print_Position (string text, int position, bool newLine)
{
if (!debug)
if (!Debug)
return;
else {
int x = position / 4;
@ -170,59 +302,5 @@ public class Fifteen
}
}
static void Scramble (object o, EventArgs args)
{
Random rand = new Random ();
int blank;
int position;
// find blank spot
for (position = 0; position < 16; position ++)
if (board [position] == null)
break;
for (int i = 0; i < SCRAMBLE_MOVES; i++) {
retry:
int dir = rand.Next (4);
int x = 0, y = 0;
if ((dir == 0) && (position > 3)) // up
y = -1;
else if ((dir == 1) && (position < 12)) // down
y = 1;
else if ((dir == 2) && ((position % 4) != 0)) // left
x = -1;
else if ((dir == 3) && ((position % 4) != 3)) // right
x = 1;
else
goto retry;
int old_position = position + y * 4 + x;
board [position] = board [old_position];
board [position].Position = position;
board [old_position] = null;
board [position].Move (-x * PIECE_SIZE, -y * PIECE_SIZE);
canvas.UpdateNow ();
position = old_position;
}
}
static void Window_Delete (object o, DeleteEventArgs args)
{
Application.Quit ();
args.RetVal = true;
}
}
public class BoardPiece : Gnome.CanvasGroup
{
public int Number;
public int Position;
public CanvasText Text;
public BoardPiece (CanvasGroup group)
: base (group, CanvasGroup.Type)
{
}
}