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2005-10-07 Gonzalo Paniagua Javier <gonzalo@ximian.com>
* glib/MainContext.cs: added a Depth property to p/invoke g_main_depth. * glib/Object.cs: (Dispose): immediately call g_object_unref without queueing when possible (MainContext.Depth > 0) and use Timeout.Add instead of Idle.Add to get our unref callback scheduled more reliably. svn path=/trunk/gtk-sharp/; revision=51448
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@ -1,3 +1,11 @@
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2005-10-07 Gonzalo Paniagua Javier <gonzalo@ximian.com>
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* glib/MainContext.cs: added a Depth property to p/invoke g_main_depth.
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* glib/Object.cs:
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(Dispose): immediately call g_object_unref without queueing when
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possible (MainContext.Depth > 0) and use Timeout.Add instead of Idle.Add
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to get our unref callback scheduled more reliably.
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2005-10-05 Mike Kestner <mkestner@novell.com>
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2005-10-05 Mike Kestner <mkestner@novell.com>
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* bootstrap : bump version for beta3.
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* bootstrap : bump version for beta3.
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@ -26,6 +26,12 @@ namespace GLib {
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public class MainContext {
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public class MainContext {
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[DllImport("libglib-2.0-0.dll")]
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static extern int g_main_depth ();
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public static int Depth {
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get { return g_main_depth (); }
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}
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[DllImport("libglib-2.0-0.dll")]
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[DllImport("libglib-2.0-0.dll")]
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static extern bool g_main_context_iteration (IntPtr Raw, bool MayBlock);
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static extern bool g_main_context_iteration (IntPtr Raw, bool MayBlock);
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@ -80,11 +80,18 @@ namespace GLib {
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return;
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return;
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disposed = true;
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disposed = true;
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if (MainContext.Depth > 0) {
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g_object_unref (_obj);
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Objects.Remove (_obj);
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GC.SuppressFinalize (this);
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return;
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}
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lock (PendingDestroys){
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lock (PendingDestroys){
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PendingDestroys.Add (this);
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PendingDestroys.Add (this);
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lock (typeof (Object)){
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lock (typeof (Object)){
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if (!idle_queued){
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if (!idle_queued){
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Idle.Add (new IdleHandler (PerformQueuedUnrefs));
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Timeout.Add (50, new TimeoutHandler (PerformQueuedUnrefs));
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idle_queued = true;
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idle_queued = true;
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}
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}
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}
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}
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