Update color docs with my new custom files

svn path=/trunk/gtk-sharp/; revision=12053
This commit is contained in:
Miguel de Icaza 2003-02-28 07:10:53 +00:00
parent f28a0d72b8
commit 8e53154449

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@ -76,6 +76,51 @@
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Color (byte r, byte g, byte b);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="r" Type="System.Byte" />
<Parameter Name="g" Type="System.Byte" />
<Parameter Name="b" Type="System.Byte" />
</Parameters>
<Docs>
<summary>Color constructor from RGB byte values</summary>
<param name="r">Red value (0-255)</param>
<param name="g">Green value (0-255)</param>
<param name="b">Blue value (0-255)</param>
<returns>The constructed color structure</returns>
<remarks>
<para>
This constructs the color from three byte values for red,
green and blue. Notice that the Gdk.Color structure
actually uses 16-bit color values, so the byte values are
mapped into the 16-bit value space. This is just a
convenience routine to initialize this structure.
</para>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Color (System.Drawing.Color color);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="color" Type="System.Drawing.Color" />
</Parameters>
<Docs>
<summary>Color constructor from a System.Drawing Color</summary>
<param name="color">The color value</param>
<returns>The constructed color structure</returns>
<remarks>
<para>
Use this constructor to create new color values based on
an existing color from a <see cref="T:System.Drawing.Color"/>.
</para>
</remarks>
</Docs>
</Member>
<Member MemberName="Parse">
<MemberSignature Language="C#" Value="public static int Parse (string spec, ref Gdk.Color color);" />
<MemberType>Method</MemberType>