Generalized Idle and Timeout, fixed Timeout.Add (#289)

Idle.Add, Idle.AddSeconds, Timeout.Add, Timeout.AddSeconds methods overloads are generalized:
* no priority (for default priority)
* enum priority (for standard priorities)
* int priority (for custom priority)
* overloads call main method with int priority

Fixed leak in Timeout.Add(priority): method was not using userData and DestroyHelper.NotifyHandler.
This commit is contained in:
zii-dmg 2022-01-25 21:58:52 +03:00 committed by GitHub
parent 0ec20fa7cd
commit bc5674ae06
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2 changed files with 25 additions and 16 deletions

View File

@ -86,6 +86,11 @@ namespace GLib {
return p.ID;
}
public static uint Add (Priority priority, IdleHandler hndlr)
{
return Add ((int)priority, hndlr);
}
public static uint Add (IdleHandler hndlr)
{
return Add ((int)Priority.DefaultIdle, hndlr);
@ -97,5 +102,3 @@ namespace GLib {
}
}
}

View File

@ -68,14 +68,15 @@ namespace GLib {
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
delegate uint d_g_timeout_add_full(int priority, uint interval, TimeoutHandlerInternal d, IntPtr data, DestroyNotify notify);
static d_g_timeout_add_full g_timeout_add_full = FuncLoader.LoadFunction<d_g_timeout_add_full>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_timeout_add_full"));
public static uint Add (uint interval, TimeoutHandler hndlr)
public static uint Add (uint interval, TimeoutHandler hndlr, int priority)
{
TimeoutProxy p = new TimeoutProxy (hndlr);
lock (p)
{
var gch = GCHandle.Alloc(p);
var userData = GCHandle.ToIntPtr(gch);
p.ID = g_timeout_add_full (0, interval, (TimeoutHandlerInternal) p.proxy_handler, userData, DestroyHelper.NotifyHandler);
p.ID = g_timeout_add_full (priority, interval, (TimeoutHandlerInternal) p.proxy_handler, userData, DestroyHelper.NotifyHandler);
}
return p.ID;
@ -83,39 +84,44 @@ namespace GLib {
public static uint Add (uint interval, TimeoutHandler hndlr, Priority priority)
{
TimeoutProxy p = new TimeoutProxy (hndlr);
lock (p)
{
var gch = GCHandle.Alloc(p);
var userData = GCHandle.ToIntPtr(gch);
p.ID = g_timeout_add_full ((int)priority, interval, (TimeoutHandlerInternal) p.proxy_handler, IntPtr.Zero, null);
}
return Add (interval, hndlr, (int)priority);
}
return p.ID;
public static uint Add (uint interval, TimeoutHandler hndlr)
{
return Add (interval, hndlr, (int)Priority.Default);
}
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
delegate uint d_g_timeout_add_seconds_full(int priority, uint interval, TimeoutHandlerInternal d, IntPtr data, DestroyNotify notify);
static d_g_timeout_add_seconds_full g_timeout_add_seconds_full = FuncLoader.LoadFunction<d_g_timeout_add_seconds_full>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_timeout_add_seconds_full"));
public static uint AddSeconds (uint interval, TimeoutHandler hndlr)
public static uint AddSeconds (uint interval, TimeoutHandler hndlr, int priority)
{
TimeoutProxy p = new TimeoutProxy (hndlr);
lock (p)
{
var gch = GCHandle.Alloc(p);
var userData = GCHandle.ToIntPtr(gch);
p.ID = g_timeout_add_seconds_full (0, interval, (TimeoutHandlerInternal) p.proxy_handler, userData, DestroyHelper.NotifyHandler);
p.ID = g_timeout_add_seconds_full (priority, interval, (TimeoutHandlerInternal) p.proxy_handler, userData, DestroyHelper.NotifyHandler);
}
return p.ID;
}
public static uint AddSeconds (uint interval, TimeoutHandler hndlr, Priority priority)
{
return AddSeconds (interval, hndlr, (int)priority);
}
public static uint AddSeconds (uint interval, TimeoutHandler hndlr)
{
return AddSeconds (interval, hndlr, (int)Priority.Default);
}
public static void Remove (uint id)
{
Source.Remove (id);
}
}
}