GLib.Idle.Add: use expected default priority, add priority overload

This commit is contained in:
dmg 2021-05-18 23:49:59 +03:00
parent 6a0e721132
commit d34958e871

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@ -73,19 +73,24 @@ namespace GLib {
delegate uint d_g_idle_add_full(int priority, IdleHandlerInternal d, IntPtr data, DestroyNotify notify);
static d_g_idle_add_full g_idle_add_full = FuncLoader.LoadFunction<d_g_idle_add_full>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_idle_add_full"));
public static uint Add (IdleHandler hndlr)
public static uint Add (int priority, IdleHandler hndlr)
{
IdleProxy p = new IdleProxy (hndlr);
lock (p)
{
var gch = GCHandle.Alloc(p);
var userData = GCHandle.ToIntPtr(gch);
p.ID = g_idle_add_full (0, (IdleHandlerInternal) p.proxy_handler, userData, DestroyHelper.NotifyHandler);
p.ID = g_idle_add_full (priority, (IdleHandlerInternal) p.proxy_handler, userData, DestroyHelper.NotifyHandler);
}
return p.ID;
}
public static uint Add (IdleHandler hndlr)
{
return Add ((int)Priority.DefaultIdle, hndlr);
}
public static void Remove (uint id)
{
Source.Remove (id);