// GLib.MainContext.cs - mainContext class implementation // // Author: Radek Doulik // // Copyright (c) 2003 Radek Doulik // // This program is free software; you can redistribute it and/or // modify it under the terms of version 2 of the Lesser GNU General // Public License as published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this program; if not, write to the // Free Software Foundation, Inc., 59 Temple Place - Suite 330, // Boston, MA 02111-1307, USA. namespace GLib { using System; using System.Runtime.InteropServices; public class MainContext { IntPtr handle; [UnmanagedFunctionPointer(CallingConvention.Cdecl)] delegate IntPtr d_g_main_context_new(); static d_g_main_context_new g_main_context_new = FuncLoader.LoadFunction(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_context_new")); public MainContext () { handle = g_main_context_new (); } [UnmanagedFunctionPointer(CallingConvention.Cdecl)] delegate void d_g_main_context_ref(IntPtr raw); static d_g_main_context_ref g_main_context_ref = FuncLoader.LoadFunction(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_context_ref")); public MainContext (IntPtr raw) { handle = raw; g_main_context_ref (handle); } public IntPtr Handle { get { return handle; } } [UnmanagedFunctionPointer(CallingConvention.Cdecl)] delegate void d_g_main_context_unref(IntPtr raw); static d_g_main_context_unref g_main_context_unref = FuncLoader.LoadFunction(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_context_unref")); ~MainContext () { g_main_context_unref (handle); handle = IntPtr.Zero; } [UnmanagedFunctionPointer(CallingConvention.Cdecl)] delegate IntPtr d_g_main_context_default(); static d_g_main_context_default g_main_context_default = FuncLoader.LoadFunction(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_context_default")); public static MainContext Default { get { return new MainContext (g_main_context_default ()); } } [UnmanagedFunctionPointer(CallingConvention.Cdecl)] delegate IntPtr d_g_main_context_thread_default(); static d_g_main_context_thread_default g_main_context_thread_default = FuncLoader.LoadFunction(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_context_thread_default")); public MainContext ThreadDefault { get { IntPtr raw = g_main_context_thread_default (); // NULL is returned if the thread-default main context is the default context. We'd rather not adopt this strange bahaviour. return raw == IntPtr.Zero ? Default : new MainContext (raw); } } [UnmanagedFunctionPointer(CallingConvention.Cdecl)] delegate void d_g_main_context_push_thread_default(IntPtr raw); static d_g_main_context_push_thread_default g_main_context_push_thread_default = FuncLoader.LoadFunction(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_context_push_thread_default")); public void PushThreadDefault () { g_main_context_push_thread_default (handle); } [UnmanagedFunctionPointer(CallingConvention.Cdecl)] delegate void d_g_main_context_pop_thread_default(IntPtr raw); static d_g_main_context_pop_thread_default g_main_context_pop_thread_default = FuncLoader.LoadFunction(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_context_pop_thread_default")); public void PopThreadDefault () { g_main_context_pop_thread_default (handle); } [UnmanagedFunctionPointer(CallingConvention.Cdecl)] delegate bool d_g_main_context_iteration(IntPtr raw, bool may_block); static d_g_main_context_iteration g_main_context_iteration = FuncLoader.LoadFunction(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_context_iteration")); public bool RunIteration (bool may_block) { return g_main_context_iteration (handle, may_block); } public bool RunIteration () { return RunIteration (false); } [UnmanagedFunctionPointer(CallingConvention.Cdecl)] delegate bool d_g_main_context_pending(IntPtr raw); static d_g_main_context_pending g_main_context_pending = FuncLoader.LoadFunction(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_context_pending")); public bool HasPendingEvents { get { return g_main_context_pending (handle); } } [UnmanagedFunctionPointer(CallingConvention.Cdecl)] delegate void d_g_main_context_wakeup(IntPtr raw); static d_g_main_context_wakeup g_main_context_wakeup = FuncLoader.LoadFunction(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_context_wakeup")); public void Wakeup () { g_main_context_wakeup (handle); } public override bool Equals (object o) { if (!(o is MainContext)) return false; return Handle == (o as MainContext).Handle; } public override int GetHashCode () { return Handle.GetHashCode (); } [UnmanagedFunctionPointer(CallingConvention.Cdecl)] delegate int d_g_main_depth(); static d_g_main_depth g_main_depth = FuncLoader.LoadFunction(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_depth")); public static int Depth { get { return g_main_depth (); } } public static bool Iteration () { return Iteration (false); } public static bool Iteration (bool may_block) { return Default.RunIteration (may_block); } public static bool Pending () { return Default.HasPendingEvents; } } }