/* UI Manager * * The GtkUIManager object allows the easy creation of menus * from an array of actions and a description of the menu hierarchy. */ using System; using Gtk; namespace GtkDemo { [Demo ("UIManager", "DemoUIManager.cs")] public class DemoUIManager : Window { VBox vbox; const string uiInfo = "" + " " + " " + " " + " " + " " + " " + " " + " " + " " + " " + " " + " " + " " + " " + " " + " " + " " + " " + " " + " " + " " + " " + " " + " " + " " + " " + " " + " " + " " + " " + " " + " " + ""; public DemoUIManager () : base ("Demo UIManager") { this.SetDefaultSize (400, 300); this.DeleteEvent += new DeleteEventHandler (WindowDelete); vbox = new VBox (false, 0); this.Add (vbox); AddActions (); Button close = new Button (Stock.Close); close.Clicked += new EventHandler (OnCloseClicked); vbox.PackEnd (close, false, true, 0); vbox.PackEnd (new Label ("test"), true, true, 0); this.ShowAll (); } void AddActions () { ActionEntry[] actions = new ActionEntry[] { new ActionEntry ("FileMenu", null, "_File", null, null, null), new ActionEntry ("PreferencesMenu", null, "_Preferences", null, null, null), new ActionEntry ("ColorMenu", null, "_Color", null, null, null), new ActionEntry ("ShapeMenu", null, "_Shape", null, null, null), new ActionEntry ("HelpMenu", null, "_Help", null, null, null), new ActionEntry ("New", Stock.New, "_New", "N", "Create a new file", new EventHandler (OnActionActivated)), new ActionEntry ("Open", Stock.Open, "_Open", "O", "Open a file", new EventHandler (OnActionActivated)), new ActionEntry ("Save", Stock.Save, "_Save", "S", "Save current file", new EventHandler (OnActionActivated)), new ActionEntry ("SaveAs", Stock.SaveAs, "Save _As", null, "Save to a file", new EventHandler (OnActionActivated)), new ActionEntry ("Quit", Stock.Quit, "_Quit", "Q", "Quit", new EventHandler (OnActionActivated)), new ActionEntry ("About", null, "_About", "A", "About", new EventHandler (OnActionActivated)), new ActionEntry ("Logo", "demo-gtk-logo", "Gtk#", null, "Gtk#", new EventHandler (OnActionActivated)) }; ToggleActionEntry[] toggleActions = new ToggleActionEntry[] { new ToggleActionEntry ("Bold", Stock.Bold, "_Bold", "B", "Bold", new EventHandler (OnActionActivated), false) }; ActionEntry[] colorActions = new ActionEntry[] { new ActionEntry ("Red", null, "_Red", "R", "Blood", new EventHandler (OnActionActivated)), new ActionEntry ("Green", null, "_Green", "G", "Grass", new EventHandler (OnActionActivated)), new ActionEntry ("Blue", null, "_Blue", "B", "Sky", new EventHandler (OnActionActivated)) }; ActionEntry[] shapeActions = new ActionEntry[] { new ActionEntry ("Square", null, "_Square", "S", "Square", new EventHandler (OnActionActivated)), new ActionEntry ("Rectangle", null, "_Rectangle", "R", "Rectangle", new EventHandler (OnActionActivated)), new ActionEntry ("Oval", null, "_Oval", "O", "Oval", new EventHandler (OnActionActivated)) }; ActionGroup group = new ActionGroup ("group"); group.Add (actions); group.Add (toggleActions); group.Add (colorActions); group.Add (shapeActions); UIManager uim = new UIManager (); uim.InsertActionGroup (group, (int) uim.NewMergeId ()); uim.AddWidget += new AddWidgetHandler (OnAddWidget); uim.AddUiFromString (uiInfo); } private void OnActionActivated (object sender, EventArgs a) { Action action = sender as Action; Console.WriteLine ("** Message: Action \"{0}\" activated", action.Name); } private void WindowDelete (object o, DeleteEventArgs args) { this.Hide (); this.Destroy (); args.RetVal = true; } void OnCloseClicked (object sender, EventArgs a) { this.Hide (); this.Destroy (); } void OnAddWidget (object sender, AddWidgetArgs a) { a.Widget.Show (); vbox.PackStart (a.Widget, false, true, 0); } } }