/* Text Widget/Hypertext * * Usually, tags modify the appearance of text in the view, e.g. making it * bold or colored or underlined. But tags are not restricted to appearance. * They can also affect the behavior of mouse and key presses, as this demo * shows. */ using System; using System.Collections.Generic; using Gtk; namespace GtkDemo { [Demo ("Hyper Text", "DemoHyperText.cs", "Text Widget")] public class DemoHyperText : Gtk.Window { bool hoveringOverLink = false; Gdk.Cursor handCursor, regularCursor; public DemoHyperText () : base ("HyperText") { handCursor = new Gdk.Cursor (Gdk.CursorType.Hand2); regularCursor = new Gdk.Cursor (Gdk.CursorType.Xterm); SetDefaultSize (450, 450); TextView view = new TextView (); view.WrapMode = WrapMode.Word; view.KeyPressEvent += new KeyPressEventHandler (KeyPress); view.WidgetEventAfter += new WidgetEventAfterHandler (EventAfter); view.MotionNotifyEvent += new MotionNotifyEventHandler (MotionNotify); view.VisibilityNotifyEvent += new VisibilityNotifyEventHandler (VisibilityNotify); ScrolledWindow sw = new ScrolledWindow (); sw.SetPolicy (Gtk.PolicyType.Automatic, Gtk.PolicyType.Automatic); Add (sw); sw.Add (view); ShowPage (view.Buffer, 1); ShowAll (); } IDictionary tag_pages = new Dictionary (); // Inserts a piece of text into the buffer, giving it the usual // appearance of a hyperlink in a web browser: blue and underlined. // Additionally, attaches some data on the tag, to make it recognizable // as a link. void InsertLink (TextBuffer buffer, ref TextIter iter, string text, int page) { TextTag tag = new TextTag (null); tag.Foreground = "blue"; tag.Underline = Pango.Underline.Single; tag_pages [tag] = page; buffer.TagTable.Add (tag); buffer.InsertWithTags (ref iter, text, tag); } // Fills the buffer with text and interspersed links. In any real // hypertext app, this method would parse a file to identify the links. void ShowPage (TextBuffer buffer, int page) { buffer.Text = ""; TextIter iter = buffer.StartIter; if (page == 1) { buffer.Insert (ref iter, "Some text to show that simple "); InsertLink (buffer, ref iter, "hypertext", 3); buffer.Insert (ref iter, " can easily be realized with "); InsertLink (buffer, ref iter, "tags", 2); buffer.Insert (ref iter, "."); } else if (page == 2) { buffer.Insert (ref iter, "A tag is an attribute that can be applied to some range of text. " + "For example, a tag might be called \"bold\" and make the text inside " + "the tag bold. However, the tag concept is more general than that; " + "tags don't have to affect appearance. They can instead affect the " + "behavior of mouse and key presses, \"lock\" a range of text so the " + "user can't edit it, or countless other things.\n"); InsertLink (buffer, ref iter, "Go back", 1); } else if (page == 3) { TextTag tag = buffer.TagTable.Lookup ("bold"); if (tag == null) { tag = new TextTag ("bold"); tag.Weight = Pango.Weight.Bold; buffer.TagTable.Add (tag); } buffer.InsertWithTags (ref iter, "hypertext:\n", tag); buffer.Insert (ref iter, "machine-readable text that is not sequential but is organized " + "so that related items of information are connected.\n"); InsertLink (buffer, ref iter, "Go back", 1); } } // Looks at all tags covering the position of iter in the text view, // and if one of them is a link, follow it by showing the page identified // by the data attached to it. void FollowIfLink (TextView view, TextIter iter) { foreach (TextTag tag in iter.Tags) { int page = tag_pages [tag]; ShowPage (view.Buffer, (int)page); } } // Looks at all tags covering the position (x, y) in the text view, // and if one of them is a link, change the cursor to the "hands" cursor // typically used by web browsers. void SetCursorIfAppropriate (TextView view, int x, int y) { bool hovering = false; TextIter iter; view.GetIterAtLocation (out iter, x, y); foreach (TextTag tag in iter.Tags) { hovering = true; break; } if (hovering != hoveringOverLink) { Gdk.Window window = view.GetWindow (Gtk.TextWindowType.Text); hoveringOverLink = hovering; if (hoveringOverLink) window.Cursor = handCursor; else window.Cursor = regularCursor; } } // Links can be activated by pressing Enter. void KeyPress (object sender, KeyPressEventArgs args) { TextView view = sender as TextView; switch ((Gdk.Key) args.Event.KeyValue) { case Gdk.Key.Return: case Gdk.Key.KP_Enter: TextIter iter = view.Buffer.GetIterAtMark (view.Buffer.InsertMark); FollowIfLink (view, iter); break; default: break; } } // Links can also be activated by clicking. void EventAfter (object sender, WidgetEventAfterArgs args) { if (args.Event.Type != Gdk.EventType.ButtonRelease) return; Gdk.EventButton evt = (Gdk.EventButton)args.Event; if (evt.Button != 1) return; TextView view = sender as TextView; TextIter start, end, iter; int x, y; // we shouldn't follow a link if the user has selected something view.Buffer.GetSelectionBounds (out start, out end); if (start.Offset != end.Offset) return; view.WindowToBufferCoords (TextWindowType.Widget, (int) evt.X, (int) evt.Y, out x, out y); view.GetIterAtLocation (out iter, x, y); FollowIfLink (view, iter); } // Update the cursor image if the pointer moved. void MotionNotify (object sender, MotionNotifyEventArgs args) { TextView view = sender as TextView; int x, y; Gdk.ModifierType state; view.WindowToBufferCoords (TextWindowType.Widget, (int) args.Event.X, (int) args.Event.Y, out x, out y); SetCursorIfAppropriate (view, x, y); view.Window.GetPointer (out x, out y, out state); } // Also update the cursor image if the window becomes visible // (e.g. when a window covering it got iconified). void VisibilityNotify (object sender, VisibilityNotifyEventArgs a) { TextView view = sender as TextView; int wx, wy, bx, by; view.GetPointer (out wx, out wy); view.WindowToBufferCoords (TextWindowType.Widget, wx, wy, out bx, out by); SetCursorIfAppropriate (view, bx, by); } protected override bool OnDeleteEvent (Gdk.Event evt) { Destroy (); return true; } } }