gtk-sharp 2.6.0.0 Gtk# is thread aware, but not thread safe; See the Gtk# Thread Programming for details. Application class Provides the initialization and event loop iteration related methods for the Gtk# widget library. Since Gtk# is an event driven toolkit, Applications register callbacks against various events to handle user input. These callbacks are invoked from the main event loop when events are detected. using Gtk; using System; using GLib; public class HelloWorld { public static int Main (string[] args) { Application.Init (); Gtk.Window win = new Gtk.Window ("Gtk# Hello World"); win.DeleteEvent += new DeleteEventHandler (Window_Delete); win.ShowAll (); Application.Run (); return 0; } static void Window_Delete (object obj, DeleteEventArgs args) { SignalArgs sa = (SignalArgs) args; Application.Quit (); sa.RetVal = true; } } System.Object Method System.Void Quits the current main loop Makes the innermost invocation of the main loop return when it regains control. Method System.Void Runs a single iteration of the main loop. Runs a single iteration of the main loop. If no events are waiting to be processed Gtk# will block until the next event is noticed. If you do not want to block look at or check if any events are pending with first. Method System.Boolean Whether there are events on the queue if events are available to be processed, otherwise Checks if any events are pending. This can be used to update the GUI and invoke timeouts etc. while doing some time intensive computation. void LongComputation () { while (!done){ ComputationChunk (); // Flush pending events to keep the GUI reponsive while (Application.EventsPending ()) Application.RunIteration (); } } Method System.Void Runs the main loop Runs the main loop until is called. You can nest calls to . In that case will make the innermost invocation of the main loop return. Method System.Void Initializes GTK+ for operation. Call this function before using any other Gtk# functions in your GUI applications. It will initialize everything needed to operate the toolkit. This function will terminate your program if it was unable to initialize the GUI for some reason. If you want your program to fall back to a textual interface you want to call instead. If you want to pass arguments from the command line use the method instead. Method System.Boolean Runs a single iteration of the main loop. A boolean value, whether the iteration should block or not Runs a single iteration of the main loop. If is , then if no events are waiting to be processed Gtk# will block until the next event is noticed; If is , then it if no events are waiting to be processed Gtk#, routine will return immediately. To be added. Property Gdk.Event Returns the event currently taking place. a Method System.Void To be added. To be added. To be added. To be added. Method System.Boolean To be added. To be added. To be added. To be added. To be added. Method System.Void An event handler to invoke on the main thread. Invoke the given EventHandler in the GUI thread. Use this method to invoke the given delegate code in the main thread. This is necessary since Gtk# does not allow multiple threads to perform operations on Gtk objects as it the toolkit is not thread-safe. This mechanism is simpler to use than since it does not require the creation of a notifier per event. This is particularly useful with C# 2.0 as it is possible to use anonymous methods with it, for example: using Gtk; using Gdk; using System; using System.Threading; public class HelloThreads { static Label msg; static Button but; static int count; static Thread thr; public static int Main (string[] args) { Application.Init (); Gtk.Window win = new Gtk.Window ("Gtk# Threaded Counter"); win.DeleteEvent += new DeleteEventHandler (Window_Delete); msg = new Label ("Click to quit"); but = new Button (msg); but.Clicked += delegate { thr.Abort (); Application.Quit (); }; win.Add (but); win.ShowAll (); thr = new Thread (ThreadMethod); thr.Start (); Application.Run (); return 0; } static void ThreadMethod () { Console.WriteLine ("Starting thread"); while (true){ count++; Thread.Sleep (500); Application.Invoke (delegate { msg.Text = String.Format ("Click to Quit ({0})", count); }); } } static void Window_Delete (object obj, DeleteEventArgs args) { Application.Quit (); args.RetVal = true; } Method System.Void The sender to pass to the event handler.. The argument to pass to the event handler. An event handler to invoke on the main thread. Invoke the given EventHandler in the GUI thread. Use this method to invoke the given delegate code in the main thread. This is necessary since Gtk# does not allow multiple threads to perform operations on Gtk objects as it the toolkit is not thread-safe. This mechanism is simpler to use than since it does not require the creation of a notifier per event. This is particularly useful with C# 2.0 as it is possible to use anonymous methods with it, for example: using Gtk; using Gdk; using System; using System.Threading; public class HelloThreads { static Label msg; static Button but; static int count; static Thread thr; public static int Main (string[] args) { Application.Init (); Gtk.Window win = new Gtk.Window ("Gtk# Threaded Counter"); win.DeleteEvent += new DeleteEventHandler (Window_Delete); msg = new Label ("Click to quit"); but = new Button (msg); but.Clicked += delegate { thr.Abort (); Application.Quit (); }; win.Add (but); win.ShowAll (); thr = new Thread (ThreadMethod); thr.Start (); Application.Run (); return 0; } static void ThreadMethod () { Console.WriteLine ("Starting thread"); while (true){ count++; Thread.Sleep (500); Application.Invoke (delegate { msg.Text = String.Format ("Click to Quit ({0})", count); }); } } static void Window_Delete (object obj, DeleteEventArgs args) { Application.Quit (); args.RetVal = true; }