// Object.cs - Atk Object class customizations // // Author: Andres G. Aragoneses // // Copyright (c) 2008 Novell, Inc. // // This code is inserted after the automatically generated code. // // // This program is free software; you can redistribute it and/or // modify it under the terms of version 2 of the Lesser GNU General // Public License as published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this program; if not, write to the // Free Software Foundation, Inc., 59 Temple Place - Suite 330, // Boston, MA 02111-1307, USA. namespace Atk { public partial class Object { protected void EmitChildrenChanged (ChildrenChangedDetail detail, uint child_index, Atk.Object child) { GLib.Signal.Emit (this, "children-changed::" + detail.ToString ().ToLower (), child_index, child.Handle); } protected enum ChildrenChangedDetail { Add, Remove } protected void EmitVisibleDataChanged () { GLib.Signal.Emit (this, "visible-data-changed"); } public void NotifyStateChange (Atk.StateType state, bool value) { NotifyStateChange ((ulong)state, value); } protected void EmitFocusEvent (bool gained) { GLib.Signal.Emit (this, "focus-event", gained); } } }