using System; using Gtk; using Cairo; class CairoSample : DrawingArea { static void Main () { Application.Init (); Window win = new Window ("Cairo with Gtk# 3"); win.SetDefaultSize (400, 400); win.DeleteEvent += delegate { Application.Quit (); }; win.Add (new CairoSample ()); win.ShowAll (); Application.Run (); } void OvalPath (Context cr, double xc, double yc, double xr, double yr) { Matrix m = cr.Matrix; cr.Translate (xc, yc); cr.Scale (1.0, yr / xr); cr.MoveTo (xr, 0.0); cr.Arc (0, 0, xr, 0, 2 * Math.PI); cr.ClosePath (); cr.Matrix = m; } void FillChecks (Context cr, int x, int y, int width, int height) { int CHECK_SIZE = 32; cr.Save (); Surface check; using (var target = cr.GetTarget ()) { check = target.CreateSimilar (Content.Color, 2 * CHECK_SIZE, 2 * CHECK_SIZE); } // draw the check using (Context cr2 = new Context (check)) { cr2.Operator = Operator.Source; cr2.SetSourceRGB (0.4, 0.4, 0.4); cr2.Rectangle (0, 0, 2 * CHECK_SIZE, 2 * CHECK_SIZE); cr2.Fill (); cr2.SetSourceRGB (0.7, 0.7, 0.7); cr2.Rectangle (x, y, CHECK_SIZE, CHECK_SIZE); cr2.Fill (); cr2.Rectangle (x + CHECK_SIZE, y + CHECK_SIZE, CHECK_SIZE, CHECK_SIZE); cr2.Fill (); } // Fill the whole surface with the check SurfacePattern check_pattern = new SurfacePattern (check); check_pattern.Extend = Extend.Repeat; cr.SetSource (check_pattern); cr.Rectangle (0, 0, width, height); cr.Fill (); check_pattern.Dispose (); check.Dispose (); cr.Restore (); } void Draw3Circles (Context cr, int xc, int yc, double radius, double alpha) { double subradius = radius * (2 / 3.0 - 0.1); cr.SetSourceRGBA (1.0, 0.0, 0.0, alpha); OvalPath (cr, xc + radius / 3.0 * Math.Cos (Math.PI * 0.5), yc - radius / 3.0 * Math.Sin (Math.PI * 0.5), subradius, subradius); cr.Fill (); cr.SetSourceRGBA (0.0, 1.0, 0.0, alpha); OvalPath (cr, xc + radius / 3.0 * Math.Cos (Math.PI * (0.5 + 2 / 0.3)), yc - radius / 3.0 * Math.Sin (Math.PI * (0.5 + 2 / 0.3)), subradius, subradius); cr.Fill (); cr.SetSourceRGBA (0.0, 0.0, 1.0, alpha); OvalPath (cr, xc + radius / 3.0 * Math.Cos (Math.PI * (0.5 + 4 / 0.3)), yc - radius / 3.0 * Math.Sin (Math.PI * (0.5 + 4 / 0.3)), subradius, subradius); cr.Fill (); } void Draw (Context cr, int width, int height) { double radius = 0.5 * Math.Min (width, height) - 10; int xc = width / 2; int yc = height / 2; Surface overlay, punch, circles; using (var target = cr.GetTarget ()) { overlay = target.CreateSimilar (Content.ColorAlpha, width, height); punch = target.CreateSimilar (Content.Alpha, width, height); circles = target.CreateSimilar (Content.ColorAlpha, width, height); } FillChecks (cr, 0, 0, width, height); cr.Save (); // Draw a black circle on the overlay using (Context cr_overlay = new Context (overlay)) { cr_overlay.SetSourceRGB (0.0, 0.0, 0.0); OvalPath (cr_overlay, xc, yc, radius, radius); cr_overlay.Fill (); // Draw 3 circles to the punch surface, then cut // that out of the main circle in the overlay using (Context cr_tmp = new Context (punch)) Draw3Circles (cr_tmp, xc, yc, radius, 1.0); cr_overlay.Operator = Operator.DestOut; cr_overlay.SetSourceSurface (punch, 0, 0); cr_overlay.Paint (); // Now draw the 3 circles in a subgroup again // at half intensity, and use OperatorAdd to join up // without seams. using (Context cr_circles = new Context (circles)) { cr_circles.Operator = Operator.Over; Draw3Circles (cr_circles, xc, yc, radius, 0.5); } cr_overlay.Operator = Operator.Add; cr_overlay.SetSourceSurface (circles, 0, 0); cr_overlay.Paint (); } cr.SetSourceSurface (overlay, 0, 0); cr.Paint (); overlay.Dispose (); punch.Dispose (); circles.Dispose (); } protected override bool OnDrawn (Cairo.Context ctx) { Draw (ctx, AllocatedWidth, AllocatedHeight); return true; } }