gtk-sharp 0.0.0.0 neutral Gtk# is thread aware, but not thread safe; See the Gtk# Thread Programming for details. Pack widgets in grid/table patterns. The Table widget allows a programmer to arrange widgets in rows and columns, making it easy to align many widgets adjacent to each other, horizontally and vertically. Tables are created with a specific size - the number of rows and columns. This can be changed dynamically with the method. Widgets are packed into the table with methods. The layout of a table can be altered by setting the spacing between rows and columns. This is done with the and properties, respectively. The spacing of individual cells can be adjusted with . The following shows how to create a table with three widgets: public Widget MakeTableTester() { // Create a table with 2 rows and 1 column Table tableLayout = new Table(2, 1, false); Label longLabel = new Label("This is a label that spans at least two Entry widgets"); // Attach the label over the entire first row tableLayout.Attach(longLabel, 0, 2, 0, 1); // Attach an entry to each cell in the second row tableLayout.Attach(new Entry(), 0, 1, 1, 2); tableLayout.Attach(new Entry(), 1, 2, 1, 2); tableLayout.ShowAll(); return tableLayout; } Gtk.Container Atk.Implementor GLib.IWrapper GLib.IWrapper System.IDisposable Method System.Void Sets the spacing around a specified column. A zero-indexed column number to adjust the spacing of. The number of pixels on each side of the . To adjust the spacing between all columns, use the property. Method System.UInt32 The spacing currently set for a given column. A zero-indexed column number to retrieve spacing information from. The number of pixels of spacing assigned to the specified . Method System.Void Resizes the table so that the specified number of and are available for widget packing. The new number of rows this table should allow. The new number of columns this table should allow. Method System.Void Packs a widget into the table. The to add. The column number to attach the left side of to. The column number to attach the right side of to. The row number to attach the top of to. The row number to attach the bottom of to. The horizontal packing options for this . The vertical packing options for this . The number of pixels of padding to add to the left and right of . The number of pixels of padding to add to the top and bottom of . You can pack widgets into the Table using default packing and padding with the convenience method. Child widgets can span as many table cells as they wish, allowing the programmer to create complex grids of Widgets. Method System.Void Packs a widget into the table with default packing options. The to add. The column number to attach the left side of to. The column number to attach the right side of to. The row number to attach the top of to. The row number to attach the bottom of to. To pack widgets into the table with more control over size and padding, use the alternative method. Method System.Void Disposes the resources associated with the object. Constructor Internal constructor Pointer to the C object. An instance of Table, wrapping the C object. This is an internal constructor, and should not be used by user code. Constructor Creates a new Table widget. The number of rows in this table. The number of columns in this table. Whether all table cells are forced to be the same size. A new Table. The size of the table can be altered after its creation using the method. Constructor Internal constructor Property System.UInt32 Retrieve the spacing that gets placed between newly added rows by default. Spacing between rows that will be added, in pixels. Property System.UInt32 To be added To be added: an object of type 'uint' To be added Property System.UInt32 To be added To be added: an object of type 'uint' To be added: an object of type 'uint' To be added Property System.UInt32 Manage the number of columns in this Table. The number of columns that this table should have. The number of columns this table currently has. Property System.Boolean Manage whether all cells must be of equal size. to set all cells to an equal size, otherwise. if all cells are currently equally sized, otherwise. Property System.UInt32 To be added To be added: an object of type 'uint' To be added: an object of type 'uint' To be added Property System.UInt32 Manage the number of rows in this Table. The number of rows that this table should have. The number of rows this table currently has. Property GLib.GType To be added a To be added Constructor To be added a a To be added