// GLib.MainContext.cs - mainContext class implementation // // Author: Radek Doulik // // Copyright (c) 2003 Radek Doulik // // This program is free software; you can redistribute it and/or // modify it under the terms of version 2 of the Lesser GNU General // Public License as published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this program; if not, write to the // Free Software Foundation, Inc., 59 Temple Place - Suite 330, // Boston, MA 02111-1307, USA. namespace GLib { using System; using System.Runtime.InteropServices; public class MainContext { IntPtr handle; [DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)] static extern IntPtr g_main_context_new (); public MainContext () { handle = g_main_context_new (); } [DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)] static extern void g_main_context_ref (IntPtr raw); public MainContext (IntPtr raw) { handle = raw; g_main_context_ref (handle); } public IntPtr Handle { get { return handle; } } [DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)] static extern void g_main_context_unref (IntPtr raw); ~MainContext () { g_main_context_unref (handle); handle = IntPtr.Zero; } [DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)] static extern IntPtr g_main_context_default (); public static MainContext Default { get { return new MainContext (g_main_context_default ()); } } [DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)] static extern IntPtr g_main_context_thread_default (); public MainContext ThreadDefault { get { IntPtr raw = g_main_context_thread_default (); // NULL is returned if the thread-default main context is the default context. We'd rather not adopt this strange bahaviour. return raw == IntPtr.Zero ? Default : new MainContext (raw); } } [DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)] static extern void g_main_context_push_thread_default (IntPtr raw); public void PushThreadDefault () { g_main_context_push_thread_default (handle); } [DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)] static extern void g_main_context_pop_thread_default (IntPtr raw); public void PopThreadDefault () { g_main_context_pop_thread_default (handle); } [DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)] static extern bool g_main_context_iteration (IntPtr raw, bool may_block); public bool RunIteration (bool may_block) { return g_main_context_iteration (handle, may_block); } public bool RunIteration () { return RunIteration (false); } [DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)] static extern bool g_main_context_pending (IntPtr raw); public bool HasPendingEvents { get { return g_main_context_pending (handle); } } [DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)] static extern void g_main_context_wakeup (IntPtr raw); public void Wakeup () { g_main_context_wakeup (handle); } public override bool Equals (object o) { if (!(o is MainContext)) return false; return Handle == (o as MainContext).Handle; } public override int GetHashCode () { return Handle.GetHashCode (); } [DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)] static extern int g_main_depth (); public static int Depth { get { return g_main_depth (); } } public static bool Iteration () { return Iteration (false); } public static bool Iteration (bool may_block) { return Default.RunIteration (may_block); } public static bool Pending () { return Default.HasPendingEvents; } } }