// InitiallyUnowned.cs - GInitiallyUnowned class wrapper implementation // // Authors: Mike Kestner // // Copyright (c) 2004-2005 Novell, Inc. // // This program is free software; you can redistribute it and/or // modify it under the terms of version 2 of the Lesser GNU General // Public License as published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this program; if not, write to the // Free Software Foundation, Inc., 59 Temple Place - Suite 330, // Boston, MA 02111-1307, USA. namespace GLib { using System; using System.Runtime.InteropServices; public class InitiallyUnowned : Object { protected InitiallyUnowned (IntPtr raw) : base (raw) {} delegate IntPtr d_g_initially_unowned_get_type (); static d_g_initially_unowned_get_type g_initially_unowned_get_type = FuncLoader.LoadFunction(FuncLoader.GetProcAddress(GLibrary.Load(Library.GObject), "g_initially_unowned_get_type")); public new static GLib.GType GType { get { IntPtr raw_ret = g_initially_unowned_get_type(); GLib.GType ret = new GLib.GType(raw_ret); return ret; } } [UnmanagedFunctionPointer(CallingConvention.Cdecl)] delegate void d_g_object_ref_sink(IntPtr raw); static d_g_object_ref_sink g_object_ref_sink = FuncLoader.LoadFunction(FuncLoader.GetProcAddress(GLibrary.Load(Library.GObject), "g_object_ref_sink")); [UnmanagedFunctionPointer(CallingConvention.Cdecl)] delegate bool d_g_object_is_floating(IntPtr raw); static d_g_object_is_floating g_object_is_floating = FuncLoader.LoadFunction(FuncLoader.GetProcAddress(GLibrary.Load(Library.GObject), "g_object_is_floating")); [UnmanagedFunctionPointer(CallingConvention.Cdecl)] delegate void d_g_object_force_floating(IntPtr raw); static d_g_object_force_floating g_object_force_floating = FuncLoader.LoadFunction(FuncLoader.GetProcAddress(GLibrary.Load(Library.GObject), "g_object_force_floating")); [UnmanagedFunctionPointer(CallingConvention.Cdecl)] delegate void d_g_object_unref(IntPtr raw); static d_g_object_unref g_object_unref = FuncLoader.LoadFunction(FuncLoader.GetProcAddress(GLibrary.Load(Library.GObject), "g_object_unref")); public bool IsFloating { get { return g_object_is_floating (Handle); } set { if (value == true) { if (!IsFloating) g_object_force_floating (Handle); } else { g_object_ref_sink (Handle); g_object_unref (Handle); } } } } }