// // TestMenus.cs // // Author: Duncan Mak (duncan@ximian.com) // // Copyright (C) 2002, Duncan Mak, Ximian Inc. // /* Menus * * There are several widgets involved in displaying menus. The * MenuBar widget is a horizontal menu bar, which normally appears * at the top of an application. The Menu widget is the actual menu * that pops up. Both MenuBar and Menu are subclasses of * MenuShell; a MenuShell contains menu items * (MenuItem). Each menu item contains text and/or images and can * be selected by the user. * * There are several kinds of menu item, including plain MenuItem, * CheckMenuItem which can be checked/unchecked, RadioMenuItem * which is a check menu item that's in a mutually exclusive group, * SeparatorMenuItem which is a separator bar, TearoffMenuItem * which allows a Menu to be torn off, and ImageMenuItem which * can place a Image or other widget next to the menu text. * * A MenuItem can have a submenu, which is simply a Menu to pop * up when the menu item is selected. Typically, all menu items in a menu bar * have submenus. * * The OptionMenu widget is a button that pops up a Menu when clicked. * It's used inside dialogs and such. * * ItemFactory provides a higher-level interface for creating menu bars * and menus; while you can construct menus manually, most people don't * do that. There's a separate demo for ItemFactory. * */ // TODO : window width is not exactly equal // point on the right side using System; using Gtk; namespace GtkDemo { public class DemoMenus { private Gtk.Window window; public DemoMenus () { window = new Window ("Menus"); window.DeleteEvent += new DeleteEventHandler (WindowDelete); AccelGroup accel_group = new AccelGroup (); window.AddAccelGroup (accel_group); VBox box1 = new VBox (false, 0); window.Add (box1); MenuBar menubar = new MenuBar (); box1.PackStart (menubar, false, false, 0); Menu menu = Create_Menu (2, true); MenuItem menuitem = new MenuItem ("test\nline2"); menuitem.Submenu = menu; menubar.Append (menuitem); MenuItem menuitem1 = new MenuItem ("foo"); menuitem1.Submenu = Create_Menu (3, true); menubar.Append (menuitem1); menuitem = new MenuItem ("bar"); menuitem.Submenu = Create_Menu (4, true); menuitem.RightJustified = true; menubar.Append (menuitem); menubar = new MenuBar (); box1.PackStart (menubar, false, true, 0); VBox box2 = new VBox (false, 10); box2.BorderWidth = 10; box1.PackStart (box2, true, true, 0); menu = Create_Menu (1, false); menu.AccelGroup = accel_group; menu.Append (new SeparatorMenuItem ()); menuitem = new CheckMenuItem ("Accelerate Me"); menu.Append (menuitem); AccelKey ak = new AccelKey (); ak.Key = (Gdk.Key) 0xFFBE; menuitem.AddAccelerator ("activate", accel_group, ak); menuitem = new CheckMenuItem ("Accelerator locked"); menu.Append (menuitem); AccelKey ak2 = new AccelKey (); ak2.Key = (Gdk.Key) 0xFFBF; menuitem.AddAccelerator ("activate", accel_group, ak2); menuitem = new CheckMenuItem ("Accelerator Frozen"); menu.Append (menuitem); AccelKey ak3 = new AccelKey (); ak3.Key = (Gdk.Key) 0xFFC0; menuitem.AddAccelerator ("activate", accel_group, ak2); menuitem.AddAccelerator ("activate", accel_group, ak3); OptionMenu option_menu = new OptionMenu (); option_menu.Menu = menu; option_menu.SetHistory (3); box2.PackStart (option_menu, true, true, 0); box1.PackStart (new HSeparator (), false, false, 0); box2 = new VBox (false, 10); box2.BorderWidth = 10; box1.PackStart (box2, false, true, 0); Button close_button = new Button ("close"); close_button.Clicked += new EventHandler (Close_Button); box2.PackStart (close_button, true, true, 0); close_button.CanDefault = true; close_button.GrabDefault (); window.ShowAll (); } private Menu Create_Menu (int depth, bool tearoff) { if (depth < 1) return null; Menu menu = new Menu (); MenuItem menuitem; string label; GLib.SList group = new GLib.SList (IntPtr.Zero); if (tearoff) { menuitem = new TearoffMenuItem (); menu.Append (menuitem); menuitem.Show (); } for (int i = 0, j = 1; i < 5; i++, j++) { label = String.Format ("item {0} - {1}", depth, j); menuitem = new RadioMenuItem (group, label); group = ((RadioMenuItem) menuitem).Group; menuitem = new MenuItem (label); menu.Append (menuitem); if (i == 3) menuitem.Sensitive = false; Menu child = Create_Menu ((depth - 1), true); if (child != null) menuitem.Submenu = child; } return menu; } private void Close_Button (object o, EventArgs args) { window.Hide (); window.Destroy (); } private void WindowDelete (object o, DeleteEventArgs args) { window.Hide (); window.Destroy (); } } }