Ryujinx-GtkSharp/glib/SignalCallback.cs
Mike Kestner 8b85bf647a 2002-07-16 Mike Kestner <mkestner@speakeasy.net>
* generator/ClassBase.cs : make MarshalType virtual.
	* generator/Parameters.cs : add Parameter class and Indexer.
	* generator/Signal.cs : Now use Parameters.
	(GetHandlerName): New abstraction of name handling.
	(GenerateDecls): use GetHandlerName.
	(GenComments): make private.
	(GenHandler): New. Generate custom event handlers and args.
	(Generate): use GenHandler. Pass args type to SignalHandler.
	* generate/SignalHandler.cs : store args type. Generate handler
	  dependent args and use MulticastDelegate.DynamicInvoke.
	* generate/StructGen.cs : override MarshalType.
	* glib/SignalCallback.cs : store a MulticastDelegate and args type
	* sample/*.cs : use new DeleteEventHandler

svn path=/trunk/gtk-sharp/; revision=5834
2002-07-16 23:14:35 +00:00

54 lines
1.1 KiB
C#

// GtkSharp.SignalCallback.cs - Signal callback base class implementation
//
// Authors: Mike Kestner <mkestner@speakeasy.net>
//
// (c) 2001 Mike Kestner
namespace GtkSharp {
using System;
using System.Collections;
using System.Runtime.InteropServices;
using GLib;
/// <summary>
/// SignalCallback Class
/// </summary>
///
/// <remarks>
/// Base Class for GSignal to C# event marshalling.
/// </remarks>
public abstract class SignalCallback {
// A counter used to produce unique keys for instances.
protected static int _NextKey = 0;
// Hashtable containing refs to all current instances.
protected static Hashtable _Instances = new Hashtable ();
// protected instance members
protected GLib.Object _obj;
protected MulticastDelegate _handler;
protected int _key;
protected Type _argstype;
/// <summary>
/// SignalCallback Constructor
/// </summary>
///
/// <remarks>
/// Initializes instance data.
/// </remarks>
public SignalCallback (GLib.Object obj, MulticastDelegate eh, Type argstype)
{
_key = _NextKey++;
_obj = obj;
_handler = eh;
_argstype = argstype;
_Instances [_key] = this;
}
}
}