Ryujinx-GtkSharp/doc/en/Atk/Object.xml
Mike Kestner 0372a77462 2004-06-11 Mike Kestner <mkestner@ximian.com>
* doc/en/*/*.xml : update to remove Override* methods.
	* generator/Signal.cs : make the Override* methods private.  They
	should not ever be called manually and it saves about 800 "do not
	call this method" doc entries.

svn path=/trunk/gtk-sharp/; revision=29388
2004-06-11 22:41:01 +00:00

697 lines
26 KiB
XML

<Type Name="Object" FullName="Atk.Object">
<TypeSignature Language="C#" Value="public class Object : GLib.Object, IWrapper, IDisposable" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>atk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>GLib.Object</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members>
<Member MemberName="RefAccessibleChild">
<MemberSignature Language="C#" Value="public Atk.Object RefAccessibleChild (int i);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Atk.Object</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="i" Type="System.Int32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="i">an object of type <see cref="T:System.Int32" /></param>
<returns>an object of type <see cref="T:Atk.Object" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ConnectPropertyChangeHandler">
<MemberSignature Language="C#" Value="public uint ConnectPropertyChangeHandler (Atk.PropertyChangeHandler handler);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="handler" Type="Atk.PropertyChangeHandler" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="handler">an object of type <see cref="T:Atk.PropertyChangeHandler" /></param>
<returns>an object of type <see cref="T:System.UInt32" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Initialize">
<MemberSignature Language="C#" Value="public void Initialize (IntPtr data);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="data" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="data">an object of type <see cref="T:System.IntPtr" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="RefRelationSet">
<MemberSignature Language="C#" Value="public Atk.RelationSet RefRelationSet ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Atk.RelationSet</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>an object of type <see cref="T:Atk.RelationSet" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="RemovePropertyChangeHandler">
<MemberSignature Language="C#" Value="public void RemovePropertyChangeHandler (uint handler_id);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="handler_id" Type="System.UInt32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="handler_id">an object of type <see cref="T:System.UInt32" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="NotifyStateChange">
<MemberSignature Language="C#" Value="public void NotifyStateChange (ulong state, bool value);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="state" Type="System.UInt64" />
<Parameter Name="value" Type="System.Boolean" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="state">an object of type <see cref="T:System.UInt64" /></param>
<param name="value">an object of type <see cref="T:System.Boolean" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="RefStateSet">
<MemberSignature Language="C#" Value="public Atk.StateSet RefStateSet ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Atk.StateSet</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>an object of type <see cref="T:Atk.StateSet" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="protected override void Finalize ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Disposes the resources associated with the object.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Object (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="raw">Pointer to the C object.</param>
<returns>An instance of Object, wrapping the C object.</returns>
<remarks>
<para>This is an internal constructor, and should not be used by user code.</para>
</remarks>
</Docs>
</Member>
<Member MemberName="Parent">
<MemberSignature Language="C#" Value="public Atk.Object Parent { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Atk.Object</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">an object of type <see cref="T:Atk.Object" /></param>
<returns>an object of type <see cref="T:Atk.Object" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Description">
<MemberSignature Language="C#" Value="public string Description { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">an object of type <see cref="T:System.String" /></param>
<returns>an object of type <see cref="T:System.String" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="MdiZorder">
<MemberSignature Language="C#" Value="public int MdiZorder { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>an object of type <see cref="T:System.Int32" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="NAccessibleChildren">
<MemberSignature Language="C#" Value="public int NAccessibleChildren { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>an object of type <see cref="T:System.Int32" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Role">
<MemberSignature Language="C#" Value="public Atk.Role Role { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">an object of type <see cref="T:Atk.Role" /></param>
<returns>an object of type <see cref="T:Atk.Role" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="IndexInParent">
<MemberSignature Language="C#" Value="public int IndexInParent { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>an object of type <see cref="T:System.Int32" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Layer">
<MemberSignature Language="C#" Value="public Atk.Layer Layer { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Atk.Layer</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>an object of type <see cref="T:Atk.Layer" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Name">
<MemberSignature Language="C#" Value="public string Name { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">an object of type <see cref="T:System.String" /></param>
<returns>an object of type <see cref="T:System.String" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AtkObjectNamePropertyName">
<MemberSignature Language="C#" Value="public string AtkObjectNamePropertyName { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">an object of type <see cref="T:System.String" /></param>
<returns>an object of type <see cref="T:System.String" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AtkObjectNamePropertyDescription">
<MemberSignature Language="C#" Value="public string AtkObjectNamePropertyDescription { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">an object of type <see cref="T:System.String" /></param>
<returns>an object of type <see cref="T:System.String" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AtkObjectNamePropertyComponentLayer">
<MemberSignature Language="C#" Value="public int AtkObjectNamePropertyComponentLayer { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>an object of type <see cref="T:System.Int32" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AtkObjectNamePropertyTableColumnHeader">
<MemberSignature Language="C#" Value="public Atk.Object AtkObjectNamePropertyTableColumnHeader { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Atk.Object</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">an object of type <see cref="T:Atk.Object" /></param>
<returns>an object of type <see cref="T:Atk.Object" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AtkObjectNamePropertyValue">
<MemberSignature Language="C#" Value="public double AtkObjectNamePropertyValue { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">an object of type <see cref="T:System.Double" /></param>
<returns>an object of type <see cref="T:System.Double" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AtkObjectNamePropertyParent">
<MemberSignature Language="C#" Value="public Atk.Object AtkObjectNamePropertyParent { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Atk.Object</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">an object of type <see cref="T:Atk.Object" /></param>
<returns>an object of type <see cref="T:Atk.Object" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AtkObjectNamePropertyTableRowDescription">
<MemberSignature Language="C#" Value="public string AtkObjectNamePropertyTableRowDescription { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">an object of type <see cref="T:System.String" /></param>
<returns>an object of type <see cref="T:System.String" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AtkObjectNamePropertyRole">
<MemberSignature Language="C#" Value="public int AtkObjectNamePropertyRole { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">an object of type <see cref="T:System.Int32" /></param>
<returns>an object of type <see cref="T:System.Int32" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AtkObjectNamePropertyComponentMdiZorder">
<MemberSignature Language="C#" Value="public int AtkObjectNamePropertyComponentMdiZorder { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>an object of type <see cref="T:System.Int32" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AtkObjectNamePropertyTableCaption">
<MemberSignature Language="C#" Value="public string AtkObjectNamePropertyTableCaption { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">an object of type <see cref="T:System.String" /></param>
<returns>an object of type <see cref="T:System.String" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AtkObjectNamePropertyTableSummary">
<MemberSignature Language="C#" Value="public Atk.Object AtkObjectNamePropertyTableSummary { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Atk.Object</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">an object of type <see cref="T:Atk.Object" /></param>
<returns>an object of type <see cref="T:Atk.Object" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AtkObjectNamePropertyTableColumnDescription">
<MemberSignature Language="C#" Value="public string AtkObjectNamePropertyTableColumnDescription { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">an object of type <see cref="T:System.String" /></param>
<returns>an object of type <see cref="T:System.String" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AtkObjectNamePropertyTableRowHeader">
<MemberSignature Language="C#" Value="public Atk.Object AtkObjectNamePropertyTableRowHeader { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Atk.Object</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">an object of type <see cref="T:Atk.Object" /></param>
<returns>an object of type <see cref="T:Atk.Object" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="StateChange">
<MemberSignature Language="C#" Value="public event Atk.StateChangeHandler StateChange;" />
<MemberType>Event</MemberType>
<ReturnValue>
<ReturnType>Atk.StateChangeHandler</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ChildrenChanged">
<MemberSignature Language="C#" Value="public event Atk.ChildrenChangedHandler ChildrenChanged;" />
<MemberType>Event</MemberType>
<ReturnValue>
<ReturnType>Atk.ChildrenChangedHandler</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="VisibleDataChanged">
<MemberSignature Language="C#" Value="public event EventHandler VisibleDataChanged;" />
<MemberType>Event</MemberType>
<ReturnValue>
<ReturnType>System.EventHandler</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="FocusEvent">
<MemberSignature Language="C#" Value="public event Atk.FocusEventHandler FocusEvent;" />
<MemberType>Event</MemberType>
<ReturnValue>
<ReturnType>Atk.FocusEventHandler</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ActiveDescendantChanged">
<MemberSignature Language="C#" Value="public event Atk.ActiveDescendantChangedHandler ActiveDescendantChanged;" />
<MemberType>Event</MemberType>
<ReturnValue>
<ReturnType>Atk.ActiveDescendantChangedHandler</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="RemoveRelationship">
<MemberSignature Language="C#" Value="public bool RemoveRelationship (Atk.RelationType relationship, Atk.Object target);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="relationship" Type="Atk.RelationType" />
<Parameter Name="target" Type="Atk.Object" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="relationship">a <see cref="T:Atk.RelationType" /></param>
<param name="target">a <see cref="T:Atk.Object" /></param>
<returns>a <see cref="T:System.Boolean" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AddRelationship">
<MemberSignature Language="C#" Value="public bool AddRelationship (Atk.RelationType relationship, Atk.Object target);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="relationship" Type="Atk.RelationType" />
<Parameter Name="target" Type="Atk.Object" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="relationship">a <see cref="T:Atk.RelationType" /></param>
<param name="target">a <see cref="T:Atk.Object" /></param>
<returns>a <see cref="T:System.Boolean" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:GLib.GType" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="OnFocusEvent">
<MemberSignature Language="C#" Value="protected virtual void OnFocusEvent (bool focus_in);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="focus_in" Type="System.Boolean" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="focus_in">a <see cref="T:System.Boolean" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="OnActiveDescendantChanged">
<MemberSignature Language="C#" Value="protected virtual void OnActiveDescendantChanged (IntPtr child);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="child" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="child">a <see cref="T:System.IntPtr" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="OnVisibleDataChanged">
<MemberSignature Language="C#" Value="protected virtual void OnVisibleDataChanged ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="OnChildrenChanged">
<MemberSignature Language="C#" Value="protected virtual void OnChildrenChanged (uint change_index, IntPtr changed_child);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="change_index" Type="System.UInt32" />
<Parameter Name="changed_child" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="change_index">a <see cref="T:System.UInt32" /></param>
<param name="changed_child">a <see cref="T:System.IntPtr" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="OnStateChange">
<MemberSignature Language="C#" Value="protected virtual void OnStateChange (string name, bool state_set);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="name" Type="System.String" />
<Parameter Name="state_set" Type="System.Boolean" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="name">a <see cref="T:System.String" /></param>
<param name="state_set">a <see cref="T:System.Boolean" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="OnPropertyChange">
<MemberSignature Language="C#" Value="protected virtual void OnPropertyChange (ref Atk.PropertyValues values);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="values" Type="Atk.PropertyValues&amp;" RefType="ref" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="values">a <see cref="T:Atk.PropertyValues&amp;" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Object (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="gtype">a <see cref="T:GLib.GType" /></param>
<returns>a <see cref="T:Atk.Object" /></returns>
<remarks>This is a constructor used by derivative types of <see cref="T:Atk.Object" /> that would have their own GLib.GType assigned to it. This is not typically used by C# code.</remarks>
</Docs>
</Member>
<Member MemberName="PropertyChange">
<MemberSignature Language="C#" Value="public event Atk.PropertyChangeEventHandler PropertyChange;" />
<MemberType>Event</MemberType>
<ReturnValue>
<ReturnType>Atk.PropertyChangeEventHandler</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Object ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:Atk.Object" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>