Ryujinx-GtkSharp/generator/CodeGenerator.cs
Mike Kestner 06a02e97b4 2003-10-06 Mike Kestner <mkestner@ximian.com>
* generator/CodeGenerator.cs (Main): use new ObjectGen.GenerateMappers.
	* generator/GenerationInfo.cs (Ctor): new (dir, assembly) ctor
	* generator/ObjectGen.cs : move hash management to Generate from Ctor,
	index it on dir, and make it hold new DirectoryInfo refs.  Refactor
	GenerateMapper. The object mappers are now assembly based instead of
	namespace based.

svn path=/trunk/gtk-sharp/; revision=18681
2003-10-06 18:18:49 +00:00

56 lines
1.2 KiB
C#

// GtkSharp.Generation.CodeGenerator.cs - The main code generation engine.
//
// Author: Mike Kestner <mkestner@speakeasy.net>
//
// (c) 2001-2003 Mike Kestner and Ximian Inc.
namespace GtkSharp.Generation {
using System;
using System.Collections;
using System.Xml;
public class CodeGenerator {
public static int Main (string[] args)
{
if (args.Length < 2) {
Console.WriteLine ("Usage: codegen --generate <filename1...>");
return 0;
}
bool generate = false;
bool include = false;
SymbolTable table = SymbolTable.Table;
ArrayList gens = new ArrayList ();
foreach (string arg in args) {
if (arg == "--generate") {
generate = true;
include = false;
continue;
} else if (arg == "--include") {
generate = false;
include = true;
continue;
}
Parser p = new Parser ();
IGeneratable[] curr_gens = p.Parse (arg);
table.AddTypes (curr_gens);
if (generate)
gens.AddRange (curr_gens);
}
foreach (IGeneratable gen in gens) {
gen.Generate ();
}
ObjectGen.GenerateMappers ();
Statistics.Report();
return 0;
}
}
}