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![Mike Kestner](/assets/img/avatar_default.png)
* autogen.sh : simple config for the glue build * configure.in : simple config for the glue build * makefile : add glue dir to build * glib/SList.cs : Fix some leakage. * glue/value.c : a helper function for heap alloc of GValues * glue/Makefile.am : build for libgtksharpglue svn path=/trunk/gtk-sharp/; revision=4042
65 lines
1.1 KiB
C#
65 lines
1.1 KiB
C#
// SList.cs - GSList class wrapper implementation
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//
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// Authors: Mike Kestner <mkestner@speakeasy.net>
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//
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// (c) 2002 Mike Kestner
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namespace GLib {
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using System;
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using System.Collections;
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using System.Runtime.InteropServices;
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/// <summary>
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/// SList Class
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/// </summary>
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///
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/// <remarks>
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/// Wrapper class for GSList.
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/// </remarks>
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public class SList : ArrayList {
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private IntPtr list_ptr;
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[DllImport("gobject-2.0")]
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static extern void g_slist_free(IntPtr l);
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~SList ()
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{
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if (list_ptr != IntPtr.Zero)
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g_slist_free (list_ptr);
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}
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/// <summary>
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/// Handle Property
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/// </summary>
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///
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/// <remarks>
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/// A raw GSList reference for marshaling situations.
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/// </remarks>
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[DllImport("gobject-2.0")]
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static extern IntPtr g_slist_append(IntPtr l, IntPtr d);
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public IntPtr Handle {
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get {
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if (list_ptr != IntPtr.Zero)
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g_slist_free (list_ptr);
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IntPtr l = IntPtr.Zero;
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foreach (object o in this) {
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IntPtr data = IntPtr.Zero;
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if (o is GLib.Object)
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l = g_slist_append (l, ((GLib.Object)o).Handle);
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else
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throw new Exception();
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}
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list_ptr = l;
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return l;
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}
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}
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}
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}
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