Ryujinx-GtkSharp/doc/en/Gnome/ColorPicker.xml
John Luke 0a5c79b320 2003-10-13 John Luke <jluke@cfl.rr.com>
* en/*/*.xml: fix finalize signature (override not virtual)

svn path=/trunk/gtk-sharp/; revision=18998
2003-10-13 22:55:58 +00:00

336 lines
13 KiB
XML

<Type Name="ColorPicker" FullName="Gnome.ColorPicker">
<TypeSignature Language="C#" Value="public class ColorPicker : Gtk.Button, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>gnome-sharp</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>Gtk.Button</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>Atk.Implementor</InterfaceName>
</Interface>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members>
<Member MemberName="GetI8">
<MemberSignature Language="C#" Value="public void GetI8 (byte r, byte g, byte b, byte a);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="r" Type="System.Byte" />
<Parameter Name="g" Type="System.Byte" />
<Parameter Name="b" Type="System.Byte" />
<Parameter Name="a" Type="System.Byte" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="r">To be added: an object of type 'byte'</param>
<param name="g">To be added: an object of type 'byte'</param>
<param name="b">To be added: an object of type 'byte'</param>
<param name="a">To be added: an object of type 'byte'</param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GetD">
<MemberSignature Language="C#" Value="public void GetD (double r, double g, double b, double a);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="r" Type="System.Double" />
<Parameter Name="g" Type="System.Double" />
<Parameter Name="b" Type="System.Double" />
<Parameter Name="a" Type="System.Double" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="r">To be added: an object of type 'double'</param>
<param name="g">To be added: an object of type 'double'</param>
<param name="b">To be added: an object of type 'double'</param>
<param name="a">To be added: an object of type 'double'</param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="SetD">
<MemberSignature Language="C#" Value="public void SetD (double r, double g, double b, double a);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="r" Type="System.Double" />
<Parameter Name="g" Type="System.Double" />
<Parameter Name="b" Type="System.Double" />
<Parameter Name="a" Type="System.Double" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="r">To be added: an object of type 'double'</param>
<param name="g">To be added: an object of type 'double'</param>
<param name="b">To be added: an object of type 'double'</param>
<param name="a">To be added: an object of type 'double'</param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GetI16">
<MemberSignature Language="C#" Value="public void GetI16 (ushort r, ushort g, ushort b, ushort a);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="r" Type="System.UInt16" />
<Parameter Name="g" Type="System.UInt16" />
<Parameter Name="b" Type="System.UInt16" />
<Parameter Name="a" Type="System.UInt16" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="r">To be added: an object of type 'ushort'</param>
<param name="g">To be added: an object of type 'ushort'</param>
<param name="b">To be added: an object of type 'ushort'</param>
<param name="a">To be added: an object of type 'ushort'</param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="SetI8">
<MemberSignature Language="C#" Value="public void SetI8 (byte r, byte g, byte b, byte a);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="r" Type="System.Byte" />
<Parameter Name="g" Type="System.Byte" />
<Parameter Name="b" Type="System.Byte" />
<Parameter Name="a" Type="System.Byte" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="r">To be added: an object of type 'byte'</param>
<param name="g">To be added: an object of type 'byte'</param>
<param name="b">To be added: an object of type 'byte'</param>
<param name="a">To be added: an object of type 'byte'</param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="SetI16">
<MemberSignature Language="C#" Value="public void SetI16 (ushort r, ushort g, ushort b, ushort a);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="r" Type="System.UInt16" />
<Parameter Name="g" Type="System.UInt16" />
<Parameter Name="b" Type="System.UInt16" />
<Parameter Name="a" Type="System.UInt16" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="r">To be added: an object of type 'ushort'</param>
<param name="g">To be added: an object of type 'ushort'</param>
<param name="b">To be added: an object of type 'ushort'</param>
<param name="a">To be added: an object of type 'ushort'</param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="protected override void Finalize ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Disposes the resources associated with the object.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ColorPicker (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="raw">Pointer to the C object.</param>
<returns>An instance of ColorPicker, wrapping the C object.</returns>
<remarks>
<para>This is an internal constructor, and should not be used by user code.</para>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ColorPicker ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'Gnome.ColorPicker'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static uint GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>The GLib Type for Gnome.ColorPicker</summary>
<returns>The GLib Type for the Gnome.ColorPicker class.</returns>
<remarks />
</Docs>
</Member>
<Member MemberName="Green">
<MemberSignature Language="C#" Value="public uint Green { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'uint'</param>
<returns>To be added: an object of type 'uint'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Alpha">
<MemberSignature Language="C#" Value="public uint Alpha { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'uint'</param>
<returns>To be added: an object of type 'uint'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Title">
<MemberSignature Language="C#" Value="public string Title { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'string'</param>
<returns>To be added: an object of type 'string'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Dither">
<MemberSignature Language="C#" Value="public bool Dither { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'bool'</param>
<returns>To be added: an object of type 'bool'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Blue">
<MemberSignature Language="C#" Value="public uint Blue { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'uint'</param>
<returns>To be added: an object of type 'uint'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="UseAlpha">
<MemberSignature Language="C#" Value="public bool UseAlpha { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'bool'</param>
<returns>To be added: an object of type 'bool'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Red">
<MemberSignature Language="C#" Value="public uint Red { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'uint'</param>
<returns>To be added: an object of type 'uint'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ColorSet">
<MemberSignature Language="C#" Value="public event GnomeSharp.ColorSetHandler ColorSet;" />
<MemberType>Event</MemberType>
<ReturnValue>
<ReturnType>GnomeSharp.ColorSetHandler</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected ColorPicker (GLib.Type gtype);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="gtype" Type="GLib.Type" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="gtype">GLib type for the type</param>
<returns>Creates a new instance of ColorPicker, using the GLib-provided type</returns>
<remarks>
<para>This is a constructor used by derivative types of <see cref="T:Gnome.ColorPicker" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
</remarks>
</Docs>
</Member>
</Members>
</Type>