Ryujinx-GtkSharp/doc/en/Gdk/EventVisibility.xml
Hector E. Gomez Morales 90c98e5b37 2004-03-08 Hector E. Gomez Morales <hectorgm@ciencias.unam.mx>
* en/Art/Global.xml
	* en/Art/Render.xml
	* en/Art/Rgb.xml
	* en/Art/Rgba.xml
	* en/Art/Uta.xml
	* en/Gda/Command.xml
	* en/Gda/Field.xml
	* en/Gda/FieldAtributes,xml
	* en/Gda/Parameter.xml
	* en/Gdk/*.xml
	* en/Glade/XML.xml
	* en/Pango/Analysis.xml
	* en/Pango/AttrIterator.xml
	* en/Pango/Context.xml
	* en/Pango/EngineLang.xml
	* en/Pango/EngineShape.xml
	* en/Pango/FontFamily.xml
	* en/Pango/FontMap.xml
	* en/Pango/FontMetrics.xml
	* en/Pango/Global.xml
	* en/Pango/GlyphItem.xml
	* en/Pango/GlyphString.xml
	* en/Pango/Layout.xml
	* en/Pango/LayoutLine.xml: Updated and/or removed various nodes.

svn path=/trunk/gtk-sharp/; revision=23824
2004-03-09 06:02:51 +00:00

86 lines
3.3 KiB
XML

<Type Name="EventVisibility" FullName="Gdk.EventVisibility">
<TypeSignature Language="C#" Value="public sealed struct EventVisibility;" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>gdk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Generated when the window visibility status has changed.</summary>
<remarks>
<para>
The type member is set to the event type constant name that
uniquely identifies it.
</para>
</remarks>
</Docs>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName="State">
<MemberSignature Language="C#" Value="public Gdk.VisibilityState State { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.VisibilityState</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The visibility state for the window.</summary>
<returns>a <see cref="T:Gdk.VisibilityState" /></returns>
<remarks>
<para>
The state member is set to the state of the window's
visibility and can be VisibilityUnobscured,
VisibilityPartiallyObscured, or VisibilityFullyObscured.
The X server ignores all of a window's subwindows when
determining the visibility state of the window and
processes VisibilityNotify events according to the
following:
</para>
<para>
When the window changes state from partially obscured, fully
obscured, or not viewable to viewable and completely unobscured,
the X server generates the event with the state member of the
EventVisibility structure set to Gdk.Visibility.Unobscured.
</para>
<para>
When the window changes state from viewable and completely unob-
scured or not viewable to viewable and partially obscured, the X
server generates the event with the state member of the XVisibili-
tyEvent structure set to Gdk.Visibility.Partial.
</para>
<para>
When the window changes state from viewable and completely
unobscured, viewable and partially obscured, or not
viewable to viewable and fully obscured, the X server
generates the event with the state member of the
XVisibilityEvent structure set to
Gdk.Visibility.FullyObscured.
</para>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public EventVisibility (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="raw">a <see cref="T:System.IntPtr" /></param>
<returns>a <see cref="T:Gdk.EventVisibility" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>