Ryujinx-GtkSharp/gdk/Makefile.am
Marcin Kolny dee590926a build: Add a pkg-config file for gdk-sharp-3.0
This allows consumers to specifically require gdk-sharp-3.0 without
having to pull in the full gtk-sharp-3.0.

Closes issue #101.

Signed-off-by: Bertrand Lorentz <bertrand.lorentz@gmail.com>
2014-04-21 21:36:57 +02:00

56 lines
1.2 KiB
Makefile

pkg = gdk
pkgconfigdir=$(libdir)/pkgconfig
pkgconfig_DATA=gdk-sharp-3.0.pc
SYMBOLS = gdk-symbols.xml
INCLUDE_API = $(top_srcdir)/glib/glib-api.xml $(top_srcdir)/cairo/cairo-api.xml $(top_builddir)/gio/gio-api.xml $(top_builddir)/pango/pango-api.xml
METADATA = Gdk.metadata
references = $(top_builddir)/glib/glib-sharp.dll $(top_builddir)/gio/gio-sharp.dll $(top_builddir)/pango/pango-sharp.dll $(top_builddir)/cairo/cairo-sharp.dll
glue_includes = gdk/gdk.h
sources = \
Atom.cs \
Color.cs \
Device.cs \
Display.cs \
DisplayManager.cs \
EventButton.cs \
EventConfigure.cs \
EventCrossing.cs \
Event.cs \
EventDND.cs \
EventExpose.cs \
EventFocus.cs \
EventGrabBroken.cs \
EventKey.cs \
EventMotion.cs \
EventOwnerChange.cs \
EventProperty.cs \
EventProximity.cs \
EventScroll.cs \
EventSelection.cs \
EventSetting.cs \
EventVisibility.cs \
EventWindowState.cs \
Global.cs \
Key.cs \
Keymap.cs \
Pixbuf.cs \
PixbufAnimation.cs \
PixbufFrame.cs \
PixbufLoader.cs \
Pixdata.cs \
Point.cs \
Property.cs \
Rectangle.cs \
Screen.cs \
Selection.cs \
Size.cs \
TextProperty.cs \
WindowAttr.cs \
Window.cs
add_dist =
include $(top_srcdir)/Makefile.include