Ryujinx-GtkSharp/generator/EnumGen.cs
Mike Kestner 460b3e5623 2003-10-04 Mike Kestner <mkestner@ximian.com>
* generator/AliasGen.cs : stub new Generate overload.
	* generator/BoxedGen.cs : implement new Generate overload.
	* generator/CallbackGen.cs (Generate):implement new overload.
	* generator/ClassBase.cs : implement new Generate overload and
	pass around the gen_info.
	* generator/ClassGen.cs : implement new Generate overload.
	* generator/Ctor.cs (Generate): s/sw/gen_info.
	* generator/EnumGen.cs : implement new Generate overload.
	* generator/GenBase.cs : expose NSElem, add gen_info param to
	AppendCustom. kill CreateWriter.
	(GenWrapper): add gen_info param and use it to open stream.
	* generator/GenerationInfo.cs : new class to pass around generation
	related information and perform tasks like opening streams.
	* generator/IGeneratable.cs : add Generate(gen_info) overload.
	* generator/InterfaceGen.cs : implement new Generate overload.
	* generator/ManualGen.cs : stub new Generate overload.
	* generator/Method.cs (Generate): accept gen_info. kill GenerateComments.
	* generator/ObjectGen.cs : implement new Generate overload.
	* generator/OpaqueGen.cs : implement new Generate overload.
	* generator/Parameters.cs (Initialize): s/sw/gen_info.
	* generator/Property.cs (Generate): accept gen_info.
	* generator/Signal.cs (Generate): accept gen_info.
	* generator/SimpleGen.cs : stub new Generate overload.
	* generator/StructBase.cs : s/sw/gen_info
	* generator/StructGen.cs : implement new Generate overload.

svn path=/trunk/gtk-sharp/; revision=18615
2003-10-05 00:20:17 +00:00

126 lines
2.7 KiB
C#

// GtkSharp.Generation.EnumGen.cs - The Enumeration Generatable.
//
// Author: Mike Kestner <mkestner@speakeasy.net>
//
// (c) 2001 Mike Kestner
namespace GtkSharp.Generation {
using System;
using System.IO;
using System.Xml;
public class EnumGen : GenBase, IGeneratable {
public EnumGen (XmlElement ns, XmlElement elem) : base (ns, elem) {}
public String MarshalType {
get
{
return "int";
}
}
public String MarshalReturnType {
get
{
return MarshalType;
}
}
public String CallByName (String var_name)
{
return "(int) " + var_name;
}
public String FromNative(String var)
{
return "(" + QualifiedName + ")" + var;
}
public String FromNativeReturn(String var)
{
return FromNative (var);
}
public virtual String ToNativeReturn(String var)
{
return CallByName (var);
}
public void Generate ()
{
GenerationInfo gen_info = new GenerationInfo (NSElem);
Generate (gen_info);
}
public void Generate (GenerationInfo gen_info)
{
StreamWriter sw = gen_info.OpenStream (Name);
sw.WriteLine ("namespace " + NS + " {");
sw.WriteLine ();
sw.WriteLine ("\tusing System;");
sw.WriteLine ();
if (Elem.GetAttribute("type") == "flags") {
sw.WriteLine ();
sw.WriteLine ("\t[Flags]");
}
// Ok, this is obscene. We need to go through the enums first
// to find "large" values. If we find some, we need to change
// the base type of the enum.
string enum_type = null;
foreach (XmlNode node in Elem.ChildNodes) {
if (!(node is XmlElement) || node.Name != "member") {
continue;
}
XmlElement member = (XmlElement) node;
if (member.HasAttribute("value")) {
string value = member.GetAttribute("value");
if (value.EndsWith("U")) {
enum_type = "uint";
member.SetAttribute("value", value.TrimEnd('U'));
}
}
}
sw.WriteLine ("#region Autogenerated code");
if (enum_type != null)
sw.WriteLine ("\tpublic enum " + Name + " : " + enum_type + " {");
else
sw.WriteLine ("\tpublic enum " + Name + " {");
sw.WriteLine ();
foreach (XmlNode node in Elem.ChildNodes) {
if (!(node is XmlElement) || node.Name != "member") {
continue;
}
XmlElement member = (XmlElement) node;
sw.Write ("\t\t" + member.GetAttribute("name"));
if (member.HasAttribute("value")) {
sw.WriteLine (" = " + member.GetAttribute("value") + ",");
} else {
sw.WriteLine (",");
}
}
sw.WriteLine ("\t}");
sw.WriteLine ("#endregion");
sw.WriteLine ("}");
sw.Close ();
Statistics.EnumCount++;
}
}
}