Ryujinx-GtkSharp/gdk/Makefile.am
Mike Kestner 144a0f9d20 2005-07-02 Mike Kestner <mkestner@novell.com>
* generator/CallbackGen.cs : implement new IAccessor iface so that
	callback fields on structs can now be accessed.
	* generator/ClassBase.cs : remove/abstract some methods incorrectly
	located here.
	* generator/ClassGen.cs : implement methods previously inherited from
	ClassBase incorrectly.
	* generator/HandleBase.cs : new base class for native ptr wrappers.
	Implements new IAccessor interface and code moved from ClassBase.
	* generator/IAccessor.cs : new iface to generate field/prop accessors.
	* generator/InterfaceGen.cs : derive from new ObjectBase.
	* generator/LPGen.cs : implement IAccessor.
	* generator/LPUGen.cs : implement IAccessor.
	* generator/ObjectBase.cs : new base class for Object/Iface types.
	* generator/ObjectGen.cs : derive from new ObjectBase.
	* generator/OpaqueGen.cs : derive from HandleBase.
	* generator/StructField.cs : refactor Generate method using new
	IAccessor interface.
	* */*.custom : add obsolete impls for some existing c_cased struct
	field accessors that are now StudlyNamed.

svn path=/trunk/gtk-sharp/; revision=46878
2005-07-02 15:23:27 +00:00

64 lines
1.2 KiB
Makefile

SUBDIRS = . glue
pkg = gdk
SYMBOLS = gdk-symbols.xml
INCLUDE_API = ../pango/pango-api.xml
METADATA = Gdk.metadata
references = ../glib/glib-sharp.dll ../pango/pango-sharp.dll
glue_includes = gdk/gdk.h
sources = \
EventButton.cs \
EventClient.cs \
EventConfigure.cs \
EventCrossing.cs \
Event.cs \
EventDND.cs \
EventExpose.cs \
EventFocus.cs \
EventKey.cs \
EventMotion.cs \
EventProperty.cs \
EventProximity.cs \
EventScroll.cs \
EventSelection.cs \
EventSetting.cs \
EventVisibility.cs \
EventWindowState.cs \
Key.cs \
Size.cs \
TextProperty.cs
customs = \
Atom.custom \
Color.custom \
Device.custom \
DeviceAxis.custom \
Display.custom \
DisplayManager.custom \
DragContext.custom \
Drawable.custom \
EdgeTable.custom \
GCValues.custom \
Global.custom \
Input.custom \
Keymap.custom \
PangoAttrStipple.custom \
Pixmap.custom \
Pixbuf.custom \
PixbufAnimation.custom \
PixbufFrame.custom \
PixbufLoader.custom \
Pixdata.custom \
Point.custom \
Rectangle.custom \
Region.custom \
Screen.custom \
Selection.custom \
WindowAttr.custom \
Window.custom
add_dist = makefile.win32
include ../Makefile.include