Ryujinx-GtkSharp/doc/en/Gtk/StateType.xml
Duncan Mak 1454565034 2003-07-17 Duncan Mak <duncan@ximian.com>
* Fixed another off-by-one error in the enums from the last
	commit. I'm such a doofus.

	Also added the new enums that were missing from last night's
	commit.

svn path=/trunk/gtk-sharp/; revision=16367
2003-07-18 02:50:06 +00:00

129 lines
4.2 KiB
XML

<Type Name="StateType" FullName="Gtk.StateType">
<TypeSignature Language="C#" Maintainer="Hector Gomez M" Value="public enum StateType;" />
<AssemblyInfo>
<AssemblyName>gtk-sharp</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>An enumeration used by Style.</summary>
<remarks>
<para>
This enumeration is used to indicate the current state of a widget; the state determines how the widget is draw.
</para>
<para>
This enumeration is also used to identify different colors in a <see cref="T:Gtk.Style" /> for drawing, so states can be used for subparts of a widget as well as entire widgets.
</para>
</remarks>
</Docs>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>System.IComparable</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IConvertible</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IFormattable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members>
<Member MemberName="Normal">
<MemberSignature Language="C#" Value="Normal" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gtk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>State during normal operation.</summary>
<remarks>
<para>
State during normal operation.
</para>
</remarks>
</Docs>
</Member>
<Member MemberName="Active">
<MemberSignature Language="C#" Value="Active" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gtk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>State of a currently active widget, such as a depressed button.</summary>
<remarks>
<para>
State of a currently active widget, such as a depressed button.
</para>
</remarks>
</Docs>
</Member>
<Member MemberName="Prelight">
<MemberSignature Language="C#" Value="Prelight" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gtk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>State indicating that the mouse pointer is over the widget and the widget will respond to mouse clicks.</summary>
<remarks>
<para>
State indicating that the mouse pointer is over the widget and the widget will respond to mouse clicks.
</para>
</remarks>
</Docs>
</Member>
<Member MemberName="Selected">
<MemberSignature Language="C#" Value="Selected" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gtk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>State of a selected item, such the selected row in a list.</summary>
<remarks>
<para>
State of a selected item, such the selected row in a list.
</para>
</remarks>
</Docs>
</Member>
<Member MemberName="Insensitive">
<MemberSignature Language="C#" Value="Insensitive" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gtk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>State indicating that the widget is unresponsive to user actions.</summary>
<remarks>
<para>
State indicating that the widget is unresponsive to user actions.
</para>
</remarks>
</Docs>
</Member>
<Member MemberName="value__">
<MemberSignature Language="C#" Value="value__" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>