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9577c1e81d
* en/*/*.xml : remove To be added from enum <remarks> since they aren't rendered. Monodoc needs to be enhanced to render if they are there, but we should normally put enum member docs in the summary, not remarks. svn path=/trunk/gtk-sharp/; revision=30537
100 lines
3.9 KiB
XML
100 lines
3.9 KiB
XML
<Type Name="InterpType" FullName="Gdk.InterpType">
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<TypeSignature Language="C#" Maintainer="auto" Value="public enum InterpType;" />
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<AssemblyInfo>
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<AssemblyName>gdk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyCulture>neutral</AssemblyCulture>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>Interpolation mode for scaling operations.</summary>
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<remarks>Bilinear is the best balance in most cases.
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Nearest provides faster (and low quality) scaling, while Hyper is slow but high-quality.
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</remarks>
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</Docs>
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<Base>
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<BaseTypeName>System.Enum</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>System.IComparable</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IConvertible</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IFormattable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="Nearest">
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<MemberSignature Language="C#" Value="Nearest" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.InterpType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Nearest neighbor sampling; this is the fastest and lowest quality mode. Quality is normally unacceptable when scaling down, but may be OK when scaling up.</summary>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Tiles">
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<MemberSignature Language="C#" Value="Tiles" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.InterpType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>This is an accurate simulation of the PostScript image operator without any interpolation enabled. Each pixel is rendered as a tiny parallelogram of solid color, the edges of which are implemented with antialiasing. It resembles nearest neighbor for enlargement, and bilinear for reduction.</summary>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Bilinear">
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<MemberSignature Language="C#" Value="Bilinear" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.InterpType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Best quality/speed balance; use this mode by default. Bilinear interpolation. For enlargement, it is equivalent to point-sampling the ideal bilinear-interpolated image. For reduction, it is equivalent to laying down small tiles and integrating over the coverage area.</summary>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Hyper">
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<MemberSignature Language="C#" Value="Hyper" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.InterpType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>This is the slowest and highest quality reconstruction function. It is derived from the hyperbolic filters in Wolberg's "Digital Image Warping", and is formally defined as the hyperbolic-filter sampling the ideal hyperbolic-filter interpolated image (the filter is designed to be idempotent for 1:1 pixel mapping).</summary>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="value__">
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<MemberSignature Language="C#" Value="value__" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Internal field.</summary>
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<remarks>Do not use.</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |