Ryujinx-GtkSharp/doc/en/Gnome/ColorSetArgs.xml
Mike Kestner a42761c758 assembly version updates and new API stubs
svn path=/trunk/gtk-sharp/; revision=97046
2008-03-01 01:46:57 +00:00

81 lines
3.0 KiB
XML

<Type Name="ColorSetArgs" FullName="Gnome.ColorSetArgs">
<TypeSignature Language="C#" Value="public class ColorSetArgs : GLib.SignalArgs" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>gnome-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>2.20.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Event data.</summary>
<remarks>
<para>The <see cref="M:Gnome.ColorPicker.ColorSet" /> event invokes <see cref="T:Gnome.ColorSetHandler" /> delegates which pass event data via this class.</para>
</remarks>
</Docs>
<Base>
<BaseTypeName>GLib.SignalArgs</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ColorSetArgs ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>Public Constructor.</summary>
<remarks>Create a new <see cref="T:Gnome.ColorSetArgs" /> instance with this constructor if you need to invoke a <see cref="T:Gnome.ColorSetHandler" /> delegate.</remarks>
</Docs>
</Member>
<Member MemberName="A">
<MemberSignature Language="C#" Value="public uint A { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>The value of the alpha channel.</summary>
<value>To be added: an object of type 'uint'</value>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="B">
<MemberSignature Language="C#" Value="public uint B { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>The value of the blue channel.</summary>
<value>To be added: an object of type 'uint'</value>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="G">
<MemberSignature Language="C#" Value="public uint G { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>The value of the green channel.</summary>
<value>To be added: an object of type 'uint'</value>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="R">
<MemberSignature Language="C#" Value="public uint R { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>The value of the red channel.</summary>
<value>To be added: an object of type 'uint'</value>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>