Ryujinx-GtkSharp/doc/en/Gdk/Fill.xml
Mike Kestner 1fbcce1452 2006-08-04 Mike Kestner <mkestner@novell.com>
* gdk/Screen.custom : manually implement FontOptions property so
	we can use reflection to access the internal Mono.Cairo ctor.
	* gdk/Gdk.metadata : list marshaling, method-to-property renames,
	and some hides form manual implementation.  Hide 
	gdk_atom_intern_static_string wrapper since it is pointless outside
	the context of C code.

svn path=/trunk/gtk-sharp/; revision=63366
2006-08-04 17:55:35 +00:00

77 lines
2.6 KiB
XML

<Type Name="Fill" FullName="Gdk.Fill">
<TypeSignature Language="C#" Maintainer="auto" Value="public enum Fill" />
<AssemblyInfo>
<AssemblyName>gdk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>2.10.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Determines how primitives are drawn.</summary>
<remarks>None.</remarks>
</Docs>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Attributes>
<Attribute>
<AttributeName>GLib.GType(WrapperType=typeof(Gdk.FillGType))</AttributeName>
</Attribute>
</Attributes>
<Members>
<Member MemberName="Solid">
<MemberSignature Language="C#" Value="Solid" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.Fill</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Draw with the foreground color.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Tiled">
<MemberSignature Language="C#" Value="Tiled" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.Fill</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Draw with a tiled pixmap.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Stippled">
<MemberSignature Language="C#" Value="Stippled" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.Fill</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Draw using the stipple bitmap. Pixels corresponding to bits in the stipple bitmap that are set will be drawn in he foreground color; pixels corresponding to bits that are not set will be left untouched.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="OpaqueStippled">
<MemberSignature Language="C#" Value="OpaqueStippled" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.Fill</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Draw using the stipple bitmap. Pixels corresponding to bits in the stipple bitmap that are set will be drawn in the foreground color; pixels corresponding to bits that are not set will be drawn with the background color.</summary>
<remarks>
</remarks>
</Docs>
</Member>
</Members>
</Type>